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Right. I'm sure this topic is somewhere but I can't seem to find it anywhere. So sorry if this has already been asked somewhere else.
What I'm looking for is to have a state where a target who would have been killed by an attack survives with 1 HP (think Endure, Focus Sash etc. in Pokemon games). Ideally the state would be removed upon this happening, so that a character can only survive a lethal attack once.
The default immortal state in the database will keep HP at 0 if killed, and it seems to prevent skills from being used as well.
I'm not sure whether or how this state could be altered so that it will leave the character alive at 1 HP rather than 0 HP.
What I'm looking for is to have a state where a target who would have been killed by an attack survives with 1 HP (think Endure, Focus Sash etc. in Pokemon games). Ideally the state would be removed upon this happening, so that a character can only survive a lethal attack once.
The default immortal state in the database will keep HP at 0 if killed, and it seems to prevent skills from being used as well.
I'm not sure whether or how this state could be altered so that it will leave the character alive at 1 HP rather than 0 HP.


