- Joined
- Jan 8, 2023
- Messages
- 3
- Reaction score
- 0
- First Language
- English
- Primarily Uses
- RMMZ
so, I know that http://www.yanfly.moe/wiki/Extra_Enemy_Drops_VisuStella_MZ
plugins exist; however, I kind of don't like the treasure animations. Is there a way in this plugin to turn off the treasure animations?
I am trying to make a game without many plugins but, first off I just want it to be able to display icons when a player earns items or equipment after a battle:
"you found a \i[32]Sword. "
Again, I looked into the Visustella although it looks nice, I wanted to go with a retro treasure screen maybe simular to the likes of final fantasy 5 or 6.
Alternatively, the other way I would like to accomplish a treasure screen would be with 144x144 face images, although I would just break them into 144x144 pixel images individually:
I also edit a lot of my face tiles into individual 144x144 pixel images, so I wouldn't mind having a treasure loot screen with 4+possible drops stacked somewhat vertically that would be like.
144x144image: x1 Sky stone
144x144image: x2 potion
144x144 image x1 long sword
144x144 image +3000 gold
144x144 image +300exp
I really just wanted to give my game a somewhat retro feel, and I think things like this are definitely possible in rpg maker I just don't know how to accomplish it.
plugins exist; however, I kind of don't like the treasure animations. Is there a way in this plugin to turn off the treasure animations?
I am trying to make a game without many plugins but, first off I just want it to be able to display icons when a player earns items or equipment after a battle:
"you found a \i[32]Sword. "
Again, I looked into the Visustella although it looks nice, I wanted to go with a retro treasure screen maybe simular to the likes of final fantasy 5 or 6.
Alternatively, the other way I would like to accomplish a treasure screen would be with 144x144 face images, although I would just break them into 144x144 pixel images individually:
I also edit a lot of my face tiles into individual 144x144 pixel images, so I wouldn't mind having a treasure loot screen with 4+possible drops stacked somewhat vertically that would be like.
144x144image: x1 Sky stone
144x144image: x2 potion
144x144 image x1 long sword
144x144 image +3000 gold
144x144 image +300exp
I really just wanted to give my game a somewhat retro feel, and I think things like this are definitely possible in rpg maker I just don't know how to accomplish it.