DerVVulfman

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For one to be able to switch between systems, the systems themselves must be able to accommodate. This being one of two ways. Can one system work while keeping default scripts functioning, or can one system be turned off in-game without hampering the gameplay.

For example, I wrote an ABS battlesystem (think... 'Classic NES Zelda on steroids'). I wrote it in a manner so the battle damage systems wouldn't have any affect on the classic battlesystem. So I can fight with an ABS or with a classic battlesystem in one game.

So while it is possible for some games to switch between systems, it requires that those system be written to permit. This for any gaming engine, XP, VX, Ace, RPGMaker Moogle ( :p ) whatever.

Any VXAce users familiar with Khas?
 
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Volkner

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For one to be able to switch between systems, the systems themselves must be able to accommodate. This being one of two ways. Can one system work while keeping default scripts functioning, or can one system be turned off in-game without hampering the gameplay.

For example, I wrote an ABS battlesystem (think... 'Classic NES Zelda on steroids'). I wrote it in a manner so the battle damage systems wouldn't have any affect on the classic battlesystem. So I can fight with an ABS or with a classic battlesystem in one game.

So while it is possible for some games to switch between systems, it requires that those system be written to permit. This for any gaming engine, XP, VX, Ace, RPGMaker Moogle ( :p ) whatever.

Any VXAce users familiar with Khas?
Thank you for the knowledge. I will watch this thread and wait for an answer. I am willing to spend time on experimenting alternation between systems because it allows a game to be SO MUCH more fun.
 

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It does sometimes get a little embarrassing that I often come here to ask for help with something and seldom have anything to actually show for it. If there is one thing though I can commend myself for, it's for sticking with an idea I've been tinkering with for this long now and gradually making headways. Even though I've been reserved about my progress, I can say I'm farther now than where I initially started.
I'm gonna put my project on pause for a tiny bit so I can explore the engine outside of it... Winging it can only get you so far LMFAO
Have seen some of my favorite people here posting and helping others with questions today -- love to see it!
Haven't been on here actively in awhile, project is going strong my biggest issue is the STORY, i'm refining the plot and learning so much i decided to take a writers class to improve even more but the programming and functionality of the game is stepping up nicely!

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