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- Jan 23, 2015
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I'm still only learning RPGMaker but I have a project in mind and I wanted to ask you for some feedback and ideas.
I'd like to make a game in which the protagonists are not just a small party of adventurers but leaders of an army. Obviously, the standard sideview battle won't work with this theme. I have 2 alternative ideas in mind.
First is to make a tactical battle system, probably using Gubid's engine. The problem with this is that as far as I know, this engine only represents your player characters on the tactical map, while I would need regular units too, so that's an issue.
The other idea is to have no visualized combat at all, only a dialogue detailing the situation, and presenting the player with tactical options. Based on the choice of the player, strength of army, skills of leaders and a random factor, a result would be calculated (outcome, losses, etc).
So, what do you think?
I'd like to make a game in which the protagonists are not just a small party of adventurers but leaders of an army. Obviously, the standard sideview battle won't work with this theme. I have 2 alternative ideas in mind.
First is to make a tactical battle system, probably using Gubid's engine. The problem with this is that as far as I know, this engine only represents your player characters on the tactical map, while I would need regular units too, so that's an issue.
The other idea is to have no visualized combat at all, only a dialogue detailing the situation, and presenting the player with tactical options. Based on the choice of the player, strength of army, skills of leaders and a random factor, a result would be calculated (outcome, losses, etc).
So, what do you think?


