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Is there anyway to have some kind of additional types of experience that the player earns? I was wanting to make it so instead of learning magic type skills through regular level up the character(s) would have a secondary exp bar that they'd earn experience for by other means. (for example, having a Spellbook equipped would allow that character to use that spell, and after earning enough exp while holding that spellbook they learn how to use the spell without the spellbook) I thought I could use a variable to track the secondary exp, but I don't know how to grant exp for fighting with an item equipped.


Any help would be appreciated

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