Hi everyone. I'd like to get your thoughts on alternative ways on punishing the player for dying other than just booting them to the game over screen straightaway. For example, in my game, I'm working on implementing a mechanic in which the player must pay to revive themself and the cost becomes higher each time the player dies. If they can't afford the revive cost then they get a game over. After thinking about it more I've realised that this will probably force the player to farm currency as a fail safe or simply save scum whenever they die, which are obviously things I want to avoid. What are your experiences of games that do this? Do you feel like it added anything to the game or was merely an annoyance?