Alternative to Shops?

lil1I

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I want to make shops (potions, weapons, general store, etc.) but in a place wherein there's supposed to be no people in it so it doesn't make sense that there's a shop in that place. What can be an alternative? I am really out of ideas.
 

Kes

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Depending on the genre, vending machines of different sorts might work.
For a more fantasy based game, you would probably have to construct (via frankenspriting) a more plausible graphic than the vending machines in the modern tile sets.
 

lil1I

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Depending on the genre, vending machines of different sorts might work.
For a more fantasy based game, you would probably have to construct (via frankenspriting) a more plausible graphic than the vending machines in the modern tile sets.
oh... sorry I forgot to be more specific. The place is a barren planet. The game is futuristic (you travel in different planets) but the planets are kinda empty just full of snow, forest, mountains, etc.
 

BK-tdm

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Vending machines OR vending robots.

Pretty much what fallout 76 did on its first iteration (no people, barren land, only bots and machines)
 

TinyRecorder

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Maybe your main character can befriend a person to hook you up with supply drops or something, for a fee of course. Scratch their back and they'll scratch yours type of thing.
 

Andar

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if there is no economy, then shops are useless anyway, because without economy money is useless.

make manufacturing stations instead where the player can build his weapons from the scrap the enemies drop and so on.
 

ATT_Turan

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I agree with Andar, it sounds like you're heading toward a crafting system. Otherwise, if it's a barren planet that's empty, how would there be equipment for the player to get at all?

If your setting has the ruins of an alien civilization, then your answer is you get upgraded equipment by finding it in the ruins.
 

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