Altimit Pixel Movement [0.50β]

Discussion in 'JS Plugin Releases (RMMV)' started by xilefian, Oct 9, 2017.

  1. Blockbird

    Blockbird Warper Member

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    Any way to employ something akin to collision maps while parallax mapping with this plugin?
     
  2. miani

    miani Veteran Veteran

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    It's possible using events with plugin commands. I'm making custom collision maps with this plugin, in my case I use Yanfly Doodads and not parallax mapping, but the concept is the same. If you need some tips of how to setup the collisions I can make a small post explaining it.

    Here's a tech demo of how I'm making it in my game project:

     
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  3. bazrat

    bazrat Veteran Veteran

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    You can also use comments for collision in the events too, alot easier
     
  4. miani

    miani Veteran Veteran

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    Thanks, I thought the only way was using plugin commands. I changed all the events, it's the first map that I'm making the collision setup just took me few minutes.
     
  5. Lonewulf123

    Lonewulf123 Veteran Veteran

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    I’m sorry if I missed this, but is there a way to make certain tiles avoid collision? Similar to what you can do with yanfly region restrictions?
     
  6. Blockbird

    Blockbird Warper Member

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    If you wouldn't mind, some help with collisions w. event comments would be appreciated
     
  7. Lonewulf123

    Lonewulf123 Veteran Veteran

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    Never mind I figured around a work around with this using the tileset passability in the database
     
  8. miani

    miani Veteran Veteran

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    You're drawing 2 kind of shapes to work as collisors: circles and rectangles.
    If you want an event/tile to have its collision as a circle you'll use the following comment:

    <circle cx='horizontal distance (in tiles) from the left of the tile' cy='vertical distance (in tiles) from the top of the tile' r='size (in tiles) of the circle' />

    1 = 48px (tile size)
    0.5 = 24px
    0.25 = 12px

    Example:

    <collider>
    <circle cx='0.5' cy='0.5' r='0.5' />
    </collider>

    In this example the circle collisor will have 24px size (0.5 of a tile = 1/2 of 48px). He will be positioned half a tile to the right and half a tile down. If you put "2" in "cx" the circle collisor will be put 2 tiles to the right of the event.

    ex1.png

    If you want to make a rectangle collisor you'll use the following comment:

    <rect x='horizontal distance (in tiles) from the left of the tile' y='vertical distance (in tiles) from the top of the tile' width='width (in tiles)' height='height (in tiles)' />

    Example:

    <collider>
    <rect x='0.6' y='0' width='0.4' height='1' />
    </collider>

    In this example I made a rectangle collisor, with a full tile height and 0.4 of width. He will be placed 0.6 of a tile to the right.

    ex2.png
     
    Last edited: May 12, 2019
  9. FutureDerpy

    FutureDerpy Independant Developer, Artist Member

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    Not to pester or necro but my question caught the bottom of the last page and I'm still unable to make the plugin work appropriately without jittering tiles. Is there a way to stabilize events when the aspect ratio has been changed?
     
  10. Arend Galenkamp

    Arend Galenkamp I DO STUFF Veteran

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    Yes, you need to change the resolution to be pixel perfect / dividable by 48x48. I'm using 1920x1080 with Ultra Mode 7, but 2 weeks ago I was still using 912x504. Both are 16:9.
     
    Last edited: May 26, 2019 at 9:13 PM
  11. snakehong

    snakehong A cat with lots of questions Veteran

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    Hello.
    I'm using Qmovement. But the plugin doesn't have the capability to followers. So I want to use altimit motion!! But there's a big problem here. QABS will not run if Qmovement is removed. I want to use your plugin. Is there any way to add it?
    qxios' move plug-in is constrained. I'd like to replace the Qmovement plugin included in QABS with your Altimit _movement plugin. Help! Is there no way?
    Removing Qmovement will prevent RPGMV games from running.
     
    Last edited: May 26, 2019 at 4:08 PM
  12. Arend Galenkamp

    Arend Galenkamp I DO STUFF Veteran

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    Try to use TYR Follower Control.
     
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  13. snakehong

    snakehong A cat with lots of questions Veteran

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    @Arend Galenkamp
    Thank you for your answer!!!
    I'll try it again!
    You are my hope!
     
  14. snakehong

    snakehong A cat with lots of questions Veteran

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    Thank you for your answer!
    But I did not add details to the reply!!
    I apologize to you.!!
    I confirmed that there is a hit box with a follower in the Altimit motion. I also thought it was Pugin, an alternative to Qmovement.
    And I mistook my followers for being able to fight with me.
    (Can a follower fight with you in ABS mode?)
    I'm sorry for confusing you because I don't have enough explanation.
    I was looking for an AI function to fight in ABS mode.
    I wanted to see if there was a possibility in altimit_movement Pugin.
    I wanted to check out the possibility of subpoenas like mercenaries to fight with me in Qabs Pugin.
    Thank you for your care!


    I checked the plugin you introduced me.
    The plugin is a plugin whose followers can have different events and must be controlled to act.
    I want those followers to attack my enemies.
    I apologize for the problem caused by my mistake!

    Please understand even if the translation of the text is not natural!
     

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