So I've gotten the script to interact with characters the way I want, but tiles are a different story. The bottom of a tile has a collision point that is fine. The top, however, collides too high up for a lot of things.
Is there a way to lower the top of a tile collision?
See example of problem here:
For ordinary tiles I believe the plugin doesn't let you change that. You can, however, define that garbage bag as an event, and put a custom collision mapping into it as a comment, like this:
<collider>
<rect x='0' y='0.5' width='0' height='0.5' />
</collider>
I do have a couple of questions myself.
First, is there any debug switch to get the plugin to draw the hitbox lines? It'd be nice to be able to check for holes in walls or whatever.
Second, how would I control fine movement of events using this plugin?
I have a cutscene where arrows get shot from offscreen and hit a couple of guards in the head (which can be triggered with the guards in any arbitrary position). Without pixel movement it's easy to get the arrows to hit at head level, but I'm not sure how to get that level of fine control once the guards are no longer constrained to the grid.