- Aug 6, 2012
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This seems to have conflicts with Khas lightning system, probably because of the lantern graphic for the player.
It is better to report issues to GitHub, however Plugin compatibility issues won't get solved as it's not possible to solve those issues.
Altimit Movement is a completely new movement engine, it is designed to behave like MV vanilla (only with pixel movement), but it is nothing like vanilla underneath.
You cannot expect compatibility with other Plugins that deal with events, collision or movement. It's not an issue with Altimit Movement and it's not an issue with the other Plugins, they're just completely different systems entirely.
It's akin to expecting multiple, completely different battle system Plugins to all work with each other.
Edit: if you want more information about this (as it has been talked about and considered before) the solution we came up with is to remake the Plugins that aren't compatible. I started building new Plugins that add features from other popular, incompatible Plugins, but the amount of work required kept adding up.
The best solution would be to make a new pixel movement Plugin that is architectures around a client server model where the vanilla system is left intact, but the pixel movement runs on top and does its own thing. Creating this system is a big undertaking and still won't guarantee compatibility (introduces its own set of very complicated issues).
You might ask "how did the other Plugins solve the problem?" but the answer to that is: they didn't solve it. The other Plugins have a wealth of bugs that went unsolved, because they went unsolved that left room for compatibility with other Plugins to sneak in. They also weren't based on vector hulls, they're pixel based so lose the high accuracy (and apparently performance) that Altimit Movement has with its polygonal physics based collision and map pre-processor (the source of collision modification Plugin incompatibility).
As such, Altimit Movement is best used with serious projects that are already writing their own Plugins that add the features the developers need and don't rely on other third party Plugins, at least for the map system. I've seen some incredibly unique and awesome games made with Altimit Movement that look unlike any other RPG Maker MV game out there, so I am satisfied enough with this situation to leave it unresolved for now.