- Joined
- Apr 6, 2017
- Messages
- 8
- Reaction score
- 3
- First Language
- English
- Primarily Uses
- Other
This will be my first project in RPG maker which I will be making alongside studying Unity and Unreal.
I have hidden all the lairs of my completed (for obvious reasons) and just show the pathing and maps themselves (each small block represents a single map (towns, caves, areas in between towns etc), each big block represents an area in the game (like a city or dungeon) that is made up of multiple maps.
Is this too big? I want it to be epic, lots of areas will be revisited in the main story and some areas have just been put down as something extra to do if the player feels the need to explore a little.
What are your thoughts? Is there anything I can add?
I have hidden all the lairs of my completed (for obvious reasons) and just show the pathing and maps themselves (each small block represents a single map (towns, caves, areas in between towns etc), each big block represents an area in the game (like a city or dungeon) that is made up of multiple maps.
Is this too big? I want it to be epic, lots of areas will be revisited in the main story and some areas have just been put down as something extra to do if the player feels the need to explore a little.
What are your thoughts? Is there anything I can add?


