Amaranth's Material Lab

Ally

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Thanks for the resources ^^

I allowed myself to place them in the template:

 

Jomarcenter

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You know I kinda like your Work (and also a big fan on one of your game) but it too bad since I herd the news that your using a different game engine (So people with a Mac can buy and play it) , Even if enterbrain or Delgica is now working on something just to make any rpg maker games work on MAC. Well good luck on your Aveyond series.
 

Indinera

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Even if enterbrain or Delgica is now working on something just to make any rpg maker games work on MAC.
They need to come up with a solution asap IMO.

This is the only real problem with RM, its main drawback vs its competitors.
 

Shaz

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You know I kinda like your Work (and also a big fan on one of your game) but it too bad since I herd the news that your using a different game engine (So people with a Mac can buy and play it) , Even if enterbrain or Delgica is now working on something just to make any rpg maker games work on MAC. Well good luck on your Aveyond series.
That is not set in stone. We do want to allow our games to be played on Mac OS, iOS and Android devices, so yes, we are looking at other engines. We have not yet confirmed that we will use another engine. If Enterbrain/Degica come up with something that will allow us to do this, there's a very good chance we'll stay with RPG Maker.
 

amerk

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Not to take this further off topic, Jomar, but where did you hear that EB/Degica was working on a MAC solution? Last I heard, they were considering XNA, but still no update on that status.

Back on topic, thanks for sharing these wonderful resources Amaranth. It pleases me when artists that do well successfully also remember the communities they were a part. I don't use RMXP beyond playing RMXP games, but I'm sure there are people willing to negotiate terms and costs for commercial investments, and those doing this for a hobby will have more resources to choose from now.
 

Helladen

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Thank you very much for these resources. They look amazing. :)
 

Jomarcenter

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Not to take this further off topic, Jomar, but where did you hear that EB/Degica was working on a MAC solution? Last I heard, they were considering XNA, but still no update on that status.
Sorry for thew late post, I herd about the MAC solution in the official get satisfactions! site after one person message if their working on the MAC version and they say there working on it.
 

GrandmaDeb

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I was wondering if you would ever we willing/interested in posting all of the other Amaranth games materials which have become publicly available. I am thinking of your Lovetown sets, and the various materials released on FSM. I realize that it takes time, of course...
 

RyanA

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Wuh! C'est magnifique! :3
 

d_a_renoir

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@granny Deb: I didn't know FSM released Amaranth's amterials :o
 

GrandmaDeb

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Thought that was where I saw them posted, but it was quite awhile back - January 2011 or so - so maybe I am not remembering the site properly - but they were released somewhere. =]
 

d_a_renoir

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@Gramma Deb: It wasn't on FSM. That being said, Amaranth's stuff have been floating all over the internet illegally for a while now. I've stumbled across a whole bunch of 'em in Portuguese and Spanish sites/blogs/forums while tileset-hunting :wacko:
 

d_a_renoir

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Gah! So it's one of the resources not listed in the main tab. Sorry, must have missed it.
 

Palsa

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These look simply amazing. :D
 

amaranth

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I was wondering if you would ever we willing/interested in posting all of the other Amaranth games materials which have become publicly available. I am thinking of your Lovetown sets, and the various materials released on FSM. I realize that it takes time, of course...
Deb, it was me who posted that set on First Seed Material a few years ago. Same rules apply. Freeware = go ahead, just give credit. Shareware = contact me.

As Indinera noted, competition is growing. We can probably all agree that there is nothing as fun to use as RPG Maker out there. While there is a push to get RPG Maker on Mac, the Mac desktop audience is very small. While iOS audience is now as big as Windows, Mac is still a tiny sliver. (Last I looked Windows = 30%, iOS = 30%, Mac = 7%, Other platforms = the rest %)

I hope that by first building for Mac, RPG Maker is positioning itself for the larger iOS audience. With a decent path-finding script, RPG Maker would be a perfect fit for iOS.
 
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Indinera

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RM can be the next really big thing if it's multi-platforms. It should incorporate mouse control natively too.

I made a well-developed post about it:

http://forums.rpgmak..._140#entry67863

I can only hope E! sees it and agrees with it. BD
 
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Liak

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I think this topic should be moved to General Resources. :)

Great stuff by the way!
 

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