The Effectus Anti-Lag main coupled with the Shaz/Effectus comp patch causes the mouse not to take "new" commands the moment one command has been passed and not completed yet.
For instance if you click to go to the top/right then immediately change your mind and click elsewhere, the mouse won't take your second command and you'll have to wait that your character reaches the top/right first.
Removing the 2 aforementioned scripts does fix this strange behavior. Or maybe it was intended to be this way?
I redid mine and can confirm that solely removing Effectus Anti-Lag main and Shaz/Effectus comp patch does fix the bug.
However I do not have any Victor Sant Diagonal movement script.
I did check for the line return if !movable? || $game_map.interpreter.running? and it shows up in some additional scripts: Michael 8D movement
Unfortunately this one is already above Shaz Super Simple Mouse so I can't follow your recommendation.
EDIT: I also have the script "Mouse Diagonals" but according to its description it's not by Victor Sant. Putting this one above the mouse script doesn't fix the bug either.
Thanks for the specification @bgillisp .
Is there any chance for a fix? It does seem more natural to deal with a new command instantly rather than have to wait for the full path to be performed first...
Patch: Shaz mouse system + yanfly Battle System v1 By:AwesomeCool Introduction Allows user to select enemy by putting mouse directly over it. Features -Any size enemy -works with battle Symphony! Screenshots none needed How to Use See script header Demo none Script...
I'm having a really weird issue with not only this script, but all mouse scripts I try. No matter what I do, and no matter what other scripts I have (including none at all), the left click just won't work when attempting to click on events. However, using the right mouse button works just fine. I've been trying everything I can to fix this but to no avail. I even made a whole new project just to test it with this script alone, but it yielded the same results. I will note, though, that once I'm clicking through menus the left mouse button works just fine. Does anyone have any ideas as to whats wrong?
Does it only happen with Ace? What about other RPG Makers (MV/MZ have mouse control by default, VX and XP you'd need to find scripts as well). What about other non-RM software? What if you get a game someone else made with Ace that has mouse control - does the same thing happen?
Where/when did you get your version of Ace, and how long ago did you install it? You could try uninstalling, redownloading (to get the latest version) and reinstalling, but I don't know if it'll make a difference.
Have you changed any settings in Windows for your mouse?
What other hardware do you have installed? Tablets, game controllers, etc.
I really have no idea, and can't offer any help - just throwing some suggestions out there that I have no idea if they'll do anything or not. I've never heard of this before, so I'm thinking it's something unique to your setup, either with Ace, or with your mouse.
With some additional testing I found that it was mainly a mistake on my part, so I'd like to apologize for commenting without testing more haha. Thank you so much for your help anyway. I was trying to just click on events without having the player move, since I'm doing visual novel style things. I just moved the spawn position next to the events, so all is well! Again, thanks so much and sorry for wasting your time haha.
I remember making a patch for someone who wanted to be able to click on an event and activate it without actually walking up to it. What I don't remember is if it was a patch for THIS script, or for MV. I just searched the thread for any mention of visual novel and only came up with your post. You could take a look through if you feel like navigating 30 pages of comments.
I may just have to! I don't mind though. However, suddenly clicking on events isn't working. I have the player right next to the events and I don't even have text displaying when I'm trying to click on the event. I'm not sure what went wrong but I can share any info you may need. The hovering text is working fine but actually interacting with the event seems impossible.
EDIT: I figured it out, I just had the events below the characters. Not sure why that effected it so much but I hope this helps someone with the same issue.
If you want an event to be activated by the player standing on the next tile, the event has to be Same As Characters. If it's above or below, the player has to be standing ON the event to activate it. In this case I'd expect it's not related to the mouse script at all, and standing on the next tile and pressing enter would also not activate it.