@Indinera What I do is put this script call as the first command on such an event
$game_player.clear_path
This causes the player to stop on that event and it then runs.
The Effectus Anti-Lag main coupled with the Shaz/Effectus comp patch causes the mouse not to take "new" commands the moment one command has been passed and not completed yet.
For instance if you click to go to the top/right then immediately change your mind and click elsewhere, the mouse won't take your second command and you'll have to wait that your character reaches the top/right first.
Removing the 2 aforementioned scripts does fix this strange behavior. Or maybe it was intended to be this way?
I just did some testing and the effectus has nothing to do with it.
I eliminated my scripts (in a test project) and found that the new commands was blocked by my Victor Sant Diagonal movement script.
And for me it seems to be Line 482 in VE Diagonal Movement script
return if !movable? || $game_map.interpreter.running?
*UPDATE
Looks like I fixed it by putting VE Diagonal movement above Shaz Super Simple Mouse.
I redid mine and can confirm that solely removing Effectus Anti-Lag main and Shaz/Effectus comp patch does fix the bug.
However I do not have any Victor Sant Diagonal movement script.
I did check for the line return if !movable? || $game_map.interpreter.running? and it shows up in some additional scripts: Michael 8D movement
Unfortunately this one is already above Shaz Super Simple Mouse so I can't follow your recommendation.
EDIT: I also have the script "Mouse Diagonals" but according to its description it's not by Victor Sant. Putting this one above the mouse script doesn't fix the bug either.
Thanks for the specification @bgillisp .
Is there any chance for a fix? It does seem more natural to deal with a new command instantly rather than have to wait for the full path to be performed first...
By the maker of Effectus? Unlikely, they poofed a few years ago. That's why I stopped using the script as I couldn't get support for issues anymore. Maybe someone else on here can make a patch though?
Unfortunately changing anti-lag scripts will break everyone's save games (something I learned when I did it) so that might be a change to make for the next game if it is one that is already released.
Patch: Shaz mouse system + yanfly Battle System v1 By:AwesomeCool Introduction Allows user to select enemy by putting mouse directly over it. Features -Any size enemy -works with battle Symphony! Screenshots none needed How to Use See script header Demo none Script...
Why not just reply in that post asking? Or tag the person who wrote the script? They haven't been here for a while, but they might get a notification if they're watching that thread or you tag them.
i can't wait to drink some ice after struggling with my illness in 9 days. 9 days is really bad for me,i can't focus with my shop and even can't do something with my project
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