- May 22, 2016
- Reaction score
- First Language
- Primarily Uses
Maybe this thread?I remember making a patch for someone who wanted to be able to click on an event and activate it without actually walking up to it.
So, I've been using a HUD script, which shows three icons on the map screen as buttons. I can use them to open the Items menu, the Combine Items menu and there is a close button. It works like this: when I click on the button, it actives a common event, which has a scenemanager call in it (open...