- Joined
- Nov 28, 2018
- Messages
- 61
- Reaction score
- 123
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- English
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- RMMV
Good day.
So this desire has persisted a while for me. I make use of ambient sounds (candles, dripping water, foot steps) within my game and much like Fallout and Borderlands, there is ambient music with occasional BGMs. I feel my game would atmospherically improve through this method.
Is this possible in RPG MAKER MV? I considered using common events and painstakingly set up exact ‘wait commands’ but I wonder if there is an easier method.
Conversely, if there is a way to make map music persist muted whilst battles occur and then resume unmuted this could work as well.
So this desire has persisted a while for me. I make use of ambient sounds (candles, dripping water, foot steps) within my game and much like Fallout and Borderlands, there is ambient music with occasional BGMs. I feel my game would atmospherically improve through this method.
Is this possible in RPG MAKER MV? I considered using common events and painstakingly set up exact ‘wait commands’ but I wonder if there is an easier method.
Conversely, if there is a way to make map music persist muted whilst battles occur and then resume unmuted this could work as well.


