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Good day.
So this desire has persisted a while for me. I make use of ambient sounds (candles, dripping water, foot steps) within my game and much like Fallout and Borderlands, there is ambient music with occasional BGMs. I feel my game would atmospherically improve through this method.
Is this possible in RPG MAKER MV? I considered using common events and painstakingly set up exact ‘wait commands’ but I wonder if there is an easier method.
Conversely, if there is a way to make map music persist muted whilst battles occur and then resume unmuted this could work as well.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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