Protagonist7

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Just a clarification, if you don't mind-can enemies use ammo-skills as well? Is there a way to limit how much ammo they have?

Also: Is there any way to make it so that different classes and enemies have different ammo costs? For example, an attack which costs one type of character 1 bullet might cost another 2 bullets.

Alternatively, I could have certain classes be able to hold more ammo than others.
 
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Unconnected42

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Enemies do not need ammo-skills IMHO, you can emulate that with events/interruptors/variables/etc during the fight.

What you are asking for about different ammo costs is probably possible, however further development of the plug-in will be delayed quite a lot since I have moved away and I don't have the code there for now (and won't for a while)...
(well, event if I did, it would be highly probable now that I would maintain the existing stuff but developing new functionalities for the Ammo system would not be in my priorities, unfortunately...)
 

Bowgand

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Is there a way to make Attack Times+ consume the actual amount of ammo instead of 1?
 

Unconnected42

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Right now, no.
The fact that it doesn't should be considered a bug, though...
However, I don't know when I'll be able to correct that...
 

Black Noise

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Hey Unco.
Is it possible to integrate this plugin with Yanfly's Attachable Augments plugin?
I was thinking that some augments could allow weapons to accept different kinds of ammunition.
 

Alastor01

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This is great concept. Very useful for us who want to reload guns in battle ;) And there is resource management aspect as well
 

Skurge

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Hey I'm looking to add this to my project, I wanted to know if there is a function or method that can allow enemies and players having to reload a weapon if they are out of ammo loaded into there current weapon?
 

CrappyName

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Has anyone noticed that this plugin makes Yanfly's Message Core not do the Description Word Wrap? When I have this plugin, (which is below Yanfly's Message Core) my skills, etc have descriptions that don't do the word wrap anymore. Any easy way to fix this?
 

ddblue

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Is it possible to display the remaining Ammo (in my case gold) in the Skill help as just a number? I'd like to remove the icon and "x" before the number if possible. I tried changing the settings, but had no luck.
 
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Guardinthena

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@Unconnected42 Thank you so much for creating this Ammunition System and all the work that you've put into it! I just discovered this yesterday and it works flawlessly! Everything that I needed for my game! Again, thank you so much!
 

Jathan

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This looks awesome. I'll test it out.
 

id0

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Hello, Unconnected42. How can I access skill ammo name and cost from another script?
Something like $dataSkills[32].ammo ?
I made a real-time window that is always on the screen, but I'm lost.
 

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