First, I love this plugin, it is working now.
So, I am very sorry to be negative for a minute, I love this idea. But I believe your script should be called UNCO_AmmunitionSystem from the beginning as it is case sensitive. I had a hell of a time figuring that out. (your .jp has all small text) I know you specifically say so on your post but as far as I know, all other plugins work out of the box unless you rename them on download so... Assume people using this are stupid people like me. (Or is up at three in the morning woring in RPG maker!

)
Are you sure that you have downloaded a recent version? It seems to me that it has been several versions now that the file was directly named unco_ammunitionsystem.js when downloaded - which was not the case in the first versions, and yes, that was definitely really bad !
By the way, Pastebin apparently forces the filename to lower case as I initially always name it myself UNCO_AmmunitionSystem.js (I do not like that), but it does not seem to cause any problem: I have tried both unco_ammunitionsystem.js and UNCO_AmmunitionSystem.js (not at the same time of course!) and they all seemed to work fine? Even when I try to read plug-in parameters in the console, it does not matter at all if I write the filename in lower or upper case.
So I am surprised when you speak of case sensitivity in the filename...
However, there ARE ways to make your (well, rather *my*) plug-in not sensible to its own filename at all, and this is a practice I will certainly imitate in the future because it is really better when users do not have to worry at all about naming correctly the plug-in !
Also, there is and extra space in your <Ammo i Item: c> in your script call helpfile & on your post, STILL, which threw me off for a bit, though I should know better. It was the case sensitive name above that made it worse or I would have fount it out in a few minutes by trial and error.
Nitpicky, I know and now I feel awful. Therefore I shall go hide in a corner now and wait for the backlash.
In every scripters/plugin designers defence, MV and the plugin system is new and things like that is bound to happen. Also, when it WORKS it works great! I love it to death and will bring more variety to my game. (hopefully, the rest is up to me after all) Thank you for this!
Humbly,
Signaltome
Do not fear for backlash at all, if people don't say negative things, I am never going to find and correct bugs and mistakes !
After all, I publish my plug-in for people to use it, so the most usable it is, the better.
And if people have bugs after just copying/pasting what I say in help/this topic, that definitely put shame on me.
This has been corrected now!
So, thanks for your returns, and for loving my plug-in !
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By the way, here are the things added/corrected in the last update :
- ammunition amounts are no longer displayed when cost is 0,
- ammunition equips now can hace a description displayed in help/ammo window,
- compatibility of ammunition itself with the independent items feature of Yanfly's ItemCore,
- correction of a bug that happened when displaying equip ammunition costs for skills during battle. I am contradicting myself here, there are actually bugs that I find and correct all by myself, and this was a rather big one. But is was easy to miss because things seem to be fine when the last actor you 'looked at' in the main menu happened to be the same needing ammunition for his skill... which happens a lot when trying/testing the plug-in and your game !