- Joined
- Oct 24, 2015
- Messages
- 110
- Reaction score
- 37
- First Language
- French
- Primarily Uses
Oh, that sounds like a complicated issue then.. perhaps for the command list, you can scan which skills are listed there, and if those skills have an ammo cost, you can add the number to the side? I am throwing suggestions out, but I do not actually know how complicated that would be. Just trying to find some way to help get things both working.
I think I have a good idea of what needs to be done to do the job.
I am just not sure if I can do something in a way that ensures minimum risks of incompatibilities between futures updates.
But I just thought of something that might work...
EDIT
Okay, now the ammo amount should show up both in attack and skill command lines if the option is enabled.
Last edited by a moderator:



