hmm, it still bothers me! it's hard to recreate this character because of a few reasons. in vx, his character sprite had a stockier build and more serious/angry eyebrows. basically, he looked pretty badass. his face in vx however was more generic looking. overall, i just think the chin-guard thing ends up looking too strange - i'd scrap it and just give him a headband maybe. or actually - i have a crazy idea...maybe give him a beard lol.
@jonthefox Ahhhh, yeah, I get that. VX sprites, at least the guys, have their arms bent in their walk cycle, so they've got that bulkier look. The sprites/portraits in VX often have slightly different designs, so I'm trying to match the portraits more since they can still be used in MV.
In case anyone is curious, here's my current to-do list (in order of request):
• Finish Actor 1
• Actor 2-2 (No name)
• Actor 2-6 (Ylva)
• Actor 5-2 (Brenda)
• Actor 5-3 (Rick)
Amy, you do awesome work with these conversions. I sent you a PM inquiring after commissioning some work if interested. Not sure how well notifications work on this site, but did want to let you know. If no interest, no big deal.
I hope everyone is well. Just a quick update, I am working on my college degree right now so that's why I've delayed a lot of my Old RPG maker projects until further notice. I hope you're all making good progress and that you have fun working on them gems. Keep hammering away.
Don't think I can ignore this anymore, but it only happens like once a day. Not sure why my entire pc slows down though, its using a lot of memory but not compared to my max. Seem the thread about updating the nwjs it a while ago, it just looked like a pain/tldr