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- Jun 3, 2019
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This proposal will be split into multiple parts. It isn't just an ABS (Active Battle System) I want, but a way to actually interact with NPCs beyond just talking to them. I want items to actually have an effect on them. My game is about dreams so these effects could be anything. Maybe there is a way to do this without plugins, but I have no idea how to get it to work. Whether you choose to merge the interactive features of it with the battle ones, or choose to split both concepts into two plugins is up to you.
I would very much like someone to do this for free, but I'll also understand if you think this is too much to do for no pay. If you want payment or if you're willing to do it for free of charge, let me know by directly messaging me. Also I am based in the UK so I will use £.
Whether you choose to do it for free or for payment, I will of course credit your work. I hold the right to use your plugin in a commercial project if I pay for it, however if it's free you hold the right to state whether or not I can use it in a commercial project. In terms of paying in advance or not, this can be discussed separately. Apologies if mentioning payment here is against the rules, but I didn't find anything about it so I assume it's alright.
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The ABS:
I cannot access the MV Master plugins list and I don't know how to specifically look up any threads that have talked about something like this before so apologies in advance if there is something else like this out there already. I cannot know, so I will assume what I specifically want isn't available yet. I posted another thread asking how I could fix a problem where I cannot get my sword to kill an enemy in real time properly. For context I will list a link to it here so you can get a greater feel for what I'm looking for:
https://forums.rpgmakerweb.com/inde...ith-connecting-an-action-to-an-entity.154382/
You do not need to read this if you don't want to. In summary, I want an ABS (Active Battle System) that allows me to fight enemies in real time away from the traditional RPG style of battles on a separate screen. But I cannot find any plugin that isn't overly flashy and doesn't have UI (so health bars, magic bars, etc).
I want an ABS that is simple and lets me kill enemies in only a few hits or one hit, and of course they in turn can kill me in just three or four hits. My game is about exploring dreams more than it is about fighting things. There should be no UI and no overly flashy screen clutter. If possible and manageable, player health should be directly effected so that the player can check to see how much they have left by opening up the pause menu, but no further UI is needed. I can also control how many hits the player can take before death this way by lowering or raising the health. To make things balanced, since most enemies will die in only a few hits, I will give the player very little health. It is a kill or be killed scenario in the dream world. If the player dies, they will wake up. If the player dies in the real world they will get a Game Over screen instead.
Really the only RPG like thing you need to consider is that the ABS is bound by HP, and that enemies will have their own HP that I can change to however much I want. That's all I need for this kind of game, unless there's something else we may need to consider down the line.
There is a further complication though. I may need projectiles as well (snowballs, bullets, etc). Both the player and enemies should be able to use them. I have a plugin for that (GALV_Map_Projectiles) so I will do some experimenting, but I doubt I'll be able to figure it out, so I want the ABS to have projectile support as well. Don't worry about making it compatible with GALV_Map_Projectiles if you do include projectile support, as if it's good enough (and it should be), I won't need to use GALV_Map_Projectiles anyway.
For reference here is a link to GALV_Map_Projectiles: https://galvs-scripts.com/2016/09/13/mv-map-projectiles/
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Interact with NPCs in more ways than just talking:
I don't even know what such a plugin could be called, so we'll just call it the Interactive Plugin. I cannot figure out, no matter what approach I take, how to get my more complicated effects (dream items) to connect with the entities in the world. There's always something that goes wrong, unless the effect is simple and just uses variables and switches. But battle oriented ones, like a sword or gun, are much trickier, and although an ABS could fix this, I doubt a battle system is going to be enough to truly link the things in my dream world to the items I have available for the player. I want an easier way to do this. For example, what if I have something like Magic Powder, where if I sprinkle it on something, it turns into something else? That couldn't work if it counts as a weapon and it dies instead of transforms.
--- --- ---
Here are a few pictures of some of the dreams and entities in my game, I will of course not show any story elements, just environments to help you get a sense of what my game is about so you can decide if it's worth your time:







I would very much like someone to do this for free, but I'll also understand if you think this is too much to do for no pay. If you want payment or if you're willing to do it for free of charge, let me know by directly messaging me. Also I am based in the UK so I will use £.
Whether you choose to do it for free or for payment, I will of course credit your work. I hold the right to use your plugin in a commercial project if I pay for it, however if it's free you hold the right to state whether or not I can use it in a commercial project. In terms of paying in advance or not, this can be discussed separately. Apologies if mentioning payment here is against the rules, but I didn't find anything about it so I assume it's alright.
--- --- ---
The ABS:
I cannot access the MV Master plugins list and I don't know how to specifically look up any threads that have talked about something like this before so apologies in advance if there is something else like this out there already. I cannot know, so I will assume what I specifically want isn't available yet. I posted another thread asking how I could fix a problem where I cannot get my sword to kill an enemy in real time properly. For context I will list a link to it here so you can get a greater feel for what I'm looking for:
https://forums.rpgmakerweb.com/inde...ith-connecting-an-action-to-an-entity.154382/
You do not need to read this if you don't want to. In summary, I want an ABS (Active Battle System) that allows me to fight enemies in real time away from the traditional RPG style of battles on a separate screen. But I cannot find any plugin that isn't overly flashy and doesn't have UI (so health bars, magic bars, etc).
I want an ABS that is simple and lets me kill enemies in only a few hits or one hit, and of course they in turn can kill me in just three or four hits. My game is about exploring dreams more than it is about fighting things. There should be no UI and no overly flashy screen clutter. If possible and manageable, player health should be directly effected so that the player can check to see how much they have left by opening up the pause menu, but no further UI is needed. I can also control how many hits the player can take before death this way by lowering or raising the health. To make things balanced, since most enemies will die in only a few hits, I will give the player very little health. It is a kill or be killed scenario in the dream world. If the player dies, they will wake up. If the player dies in the real world they will get a Game Over screen instead.
Really the only RPG like thing you need to consider is that the ABS is bound by HP, and that enemies will have their own HP that I can change to however much I want. That's all I need for this kind of game, unless there's something else we may need to consider down the line.
There is a further complication though. I may need projectiles as well (snowballs, bullets, etc). Both the player and enemies should be able to use them. I have a plugin for that (GALV_Map_Projectiles) so I will do some experimenting, but I doubt I'll be able to figure it out, so I want the ABS to have projectile support as well. Don't worry about making it compatible with GALV_Map_Projectiles if you do include projectile support, as if it's good enough (and it should be), I won't need to use GALV_Map_Projectiles anyway.
For reference here is a link to GALV_Map_Projectiles: https://galvs-scripts.com/2016/09/13/mv-map-projectiles/
--- --- --- ---
Interact with NPCs in more ways than just talking:
I don't even know what such a plugin could be called, so we'll just call it the Interactive Plugin. I cannot figure out, no matter what approach I take, how to get my more complicated effects (dream items) to connect with the entities in the world. There's always something that goes wrong, unless the effect is simple and just uses variables and switches. But battle oriented ones, like a sword or gun, are much trickier, and although an ABS could fix this, I doubt a battle system is going to be enough to truly link the things in my dream world to the items I have available for the player. I want an easier way to do this. For example, what if I have something like Magic Powder, where if I sprinkle it on something, it turns into something else? That couldn't work if it counts as a weapon and it dies instead of transforms.
--- --- ---
Here are a few pictures of some of the dreams and entities in my game, I will of course not show any story elements, just environments to help you get a sense of what my game is about so you can decide if it's worth your time:







