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- Jun 3, 2012
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A year back, I posted a topic about Forced Actions causing a "stack level too deep" error if it's used in conjunction with scripts that run events on defeat (e.g. Yanfly's Death Common Events or Hime's Post Battle Events) if said Forced Action caused a party wipe.
It still remained unanswered, so I'm thinking there's no real solution to the problem... Anyway...
Is there a better alternative than using Forced Events for scripted battles? Let's say... where a boss would notify the player in a turn before using two certain skills in succession the next turn, every 5 turns?
Any help would be appreciated.
It still remained unanswered, so I'm thinking there's no real solution to the problem... Anyway...
Is there a better alternative than using Forced Events for scripted battles? Let's say... where a boss would notify the player in a turn before using two certain skills in succession the next turn, every 5 turns?
Any help would be appreciated.


