RMMV An ATB system that ticks slower when choosing a move

zander65

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Hello, I need help in finding a plugin that allows the ATB timer to keep ticking but at a slower pace when choosing a move. It seems that if I go with it ticking at full speed it then becomes too intense but if I don't have it tick at all it becomes too boring. So a middle ground would be perfect.
 

Shaz

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I've moved this thread to Plugin Requests. Thank you.

 

caethyril

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Which ATB plugin are you using? Screenshot(s) of your Plugin Manager might help.
 

DoubleX

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As far as I know, so far only my Superlative ATB has built-in support for this feature, and this can be done by setting the following parameters:

isATBWaitCondMet -
JavaScript:
return false;
This sets the ATB timer to always keep ticking.

coreBaseFillATBFrame -
JavaScript:
if (this._actorWindow.active) return 1200.0;
if (this._enemyWindow.active) return 1200.0;
if (this._skillWindow.active) return 1200.0;
if (this._itemWindow.active) return 1200.0;
if (this._actorCommandWindow.active) return 1200.0;
if (this._partyCommandWindow.active) return 1200.0;
return 600.0;
If the parameter _coreBaseFillUnit is set as coreBaseFillATBFrame, then without any speed modifier like agi, 600 frames will be needed to fully fill an ATB bar from empty when not choosing a move, whereas 1200 seconds will be needed when choosing a move.
this._actorWindow.active checks if you're selecting an actor target.
this._enemyWindow.active checks if you're selecting an enemy target.
this._skillWindow.active checks if you're selecting a skill.
this._itemWindow.active checks if you're selecting an item.
this._actorCommandWindow.active checks if you're selecting an actor command.
this._partyCommandWindow.active checks if you're selecting a party command.

coreBaseFillATBSec -
JavaScript:
if (this._actorWindow.active) return 10.0;
if (this._enemyWindow.active) return 10.0;
if (this._skillWindow.active) return 10.0;
if (this._itemWindow.active) return 10.0;
if (this._actorCommandWindow.active) return 10.0;
if (this._partyCommandWindow.active) return 10.0;
return 5.0;
If the parameter _coreBaseFillUnit is set as coreBaseFillATBSec, then without any speed modifier like agi, 5 seconds will be needed to fully fill an ATB bar from empty when not choosing a move, whereas 10 seconds will be needed when choosing a move.
this._actorWindow.active checks if you're selecting an actor target.
this._enemyWindow.active checks if you're selecting an enemy target.
this._skillWindow.active checks if you're selecting a skill.
this._itemWindow.active checks if you're selecting an item.
this._actorCommandWindow.active checks if you're selecting an actor command.
this._partyCommandWindow.active checks if you're selecting a party command.
 
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