- Joined
- Jul 15, 2013
- Messages
- 23
- Reaction score
- 2
- First Language
- English
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Is there a good tutorial that focuses more on how/where to find the settings in the editor? If so, could someone please direct me to it.
I know programming logic, and thus tutorials telling me how logic works don't help, my main issue is properly finding things in the editor.
An example:
I want to set the game to display a text dialogue box when the game loads in.
I can make the event, but if I set it to auto-run it will constantly loop... This is fine... If I could set the map to set a variable on load so that I can have the text message event flip the variable off after it displays... I can't do that however because if I try to set a variable that is needed for the event to trigger it never triggers because I can't find where in the editor I am supposed to go to set initial variables and switches.
If I were coding this manually I'd simply have a variable for the initial message that comes by default set as a 0, then I'd just code it:
if (textVariableA == 0)
{
displayText "blah blah blah";
textVariableA = 1;
}
While I was excited about using RPG Maker VX Ace the learning curve is a bit frustrating and I am not exactly finding the product as user-friendly as I was initially lead to believe. This may be simply something which corrects itself in time but I'm finding some "common sense" settings missing from the editor, especially with events. (I'm really shocked there was no "Execute Once" auto-setting in the event wizard... I would have figured that would have been a no-brainer.)
I know programming logic, and thus tutorials telling me how logic works don't help, my main issue is properly finding things in the editor.
An example:
I want to set the game to display a text dialogue box when the game loads in.
I can make the event, but if I set it to auto-run it will constantly loop... This is fine... If I could set the map to set a variable on load so that I can have the text message event flip the variable off after it displays... I can't do that however because if I try to set a variable that is needed for the event to trigger it never triggers because I can't find where in the editor I am supposed to go to set initial variables and switches.
If I were coding this manually I'd simply have a variable for the initial message that comes by default set as a 0, then I'd just code it:
if (textVariableA == 0)
{
displayText "blah blah blah";
textVariableA = 1;
}
While I was excited about using RPG Maker VX Ace the learning curve is a bit frustrating and I am not exactly finding the product as user-friendly as I was initially lead to believe. This may be simply something which corrects itself in time but I'm finding some "common sense" settings missing from the editor, especially with events. (I'm really shocked there was no "Execute Once" auto-setting in the event wizard... I would have figured that would have been a no-brainer.)

