- Joined
- Dec 1, 2013
- Messages
- 35
- Reaction score
- 0
- First Language
- German
- Primarily Uses
- RMMV
So here's the deal...
The player is leveling up on a separate map, where you can choose between 3 different Power-Ups per level.
These Power-Ups are "Strength", "Magic" and "Agility". Choose a power up and you get a buff on some stats and a variable will increase for that stat. Have the right mix of values on these 3 variables and you unlock a title, that will give you even more bonus stats.
To this point everything works fine.
The issue comes around when you are leaving that map.
You see, when you trigger the even to leave the map you are supposed to choose the title you want to bear, but I have no idea how to manage that.
You gain more titles while progression so I cannot not just make it a "choice"-event. I have no idea in which order the player will gain them, so I would have to do a sheer endless amount of conditional branches with the same amount of choice options... So that's a no go.
I tried doing it via items that will trigger an event, but I couldn't figure out how to get variables altered through damage formula and at this point I already use the inventory for something else that blocks that possibility entirely.
Is there a plug-in that would allow me to create a window that is basically a list of added strings that allows the player to hit one of them to trigger an event?
Or does anyone have another idea?
The player is leveling up on a separate map, where you can choose between 3 different Power-Ups per level.
These Power-Ups are "Strength", "Magic" and "Agility". Choose a power up and you get a buff on some stats and a variable will increase for that stat. Have the right mix of values on these 3 variables and you unlock a title, that will give you even more bonus stats.
To this point everything works fine.
The issue comes around when you are leaving that map.
You see, when you trigger the even to leave the map you are supposed to choose the title you want to bear, but I have no idea how to manage that.
You gain more titles while progression so I cannot not just make it a "choice"-event. I have no idea in which order the player will gain them, so I would have to do a sheer endless amount of conditional branches with the same amount of choice options... So that's a no go.
I tried doing it via items that will trigger an event, but I couldn't figure out how to get variables altered through damage formula and at this point I already use the inventory for something else that blocks that possibility entirely.
Is there a plug-in that would allow me to create a window that is basically a list of added strings that allows the player to hit one of them to trigger an event?
Or does anyone have another idea?
