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So, I was playing Dragon Age II, and I was doing the quest where the Hawke brothers decided to break into their old family home and find their grandfather's will. In a fit of *roleplaying,* I decided to bring only the Hawke brothers on the quest. The only other two party members I had were an officer of the city guard and a Dwarven scoundrel who was busy planning an expedition and running his spy network.
This got me thinking of a feature.
Let's say any party member has a life outside of adventuring with the Player Character. Let's say they would only have any personal stake in certain quests, while they might be busy for others.
I imagine there would be a "loyalty" score for each party member that grows with interaction and completion of quests.
If a party member has no stake in a quest, and the player wants to bring that party member, they would have to pass a "loyalty"check, of which they only get one for that quest. threshold.
On this feature...thoughts?
This got me thinking of a feature.
Let's say any party member has a life outside of adventuring with the Player Character. Let's say they would only have any personal stake in certain quests, while they might be busy for others.
I imagine there would be a "loyalty" score for each party member that grows with interaction and completion of quests.
If a party member has no stake in a quest, and the player wants to bring that party member, they would have to pass a "loyalty"
On this feature...thoughts?
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