- Joined
- Aug 9, 2016
- Messages
- 9
- Reaction score
- 1
- First Language
- English
- Primarily Uses
Hello,
This is my first post ever to this site, but I am not a (completely green) novice to the program. Hopefully, my work will not be redundant or useless.
With my work on the RPG Maker VX Ace program, I created a lot of my own images to fit my game. I did this by using Adobe Photoshop CS6 and a downloaded a grid-making attachment called "GuideGuide". So I started the long and tedious task of opening every category of image (example: "Tileset Interior A1") and not only recording their pixel x pixel size, but also their frames (example: 3 x 4 Frames for a single "Character" sprite image). This helped me greatly in making my own images for my own storylines. It would have been nice to have found it rather than have to recreate it all on my own, but perhaps I wasn't looking hard enough.
So continuing, I've purchased the RPG Maker MV program, but all the images are different sizes! Someone suggested that they all should fall into a 150% increase in size. This is not true. Today, I recorded every one of MV's image sizes and compared them to my original numbers of the VX Ace images. I've not yet tested any of these numbers, being that my Windows OS7 is giving me issues and not validating my version or even playing it in a tutorial mode. Luckily, I also have a Windows OS10 computer that can open it. The theory is that if you wanted to change over a VX Ace image over to an MV image, all you would have to do is open it in Photoshop and then change the "Image Size" to the MV parameters. This should stretch the image out to where it needs to be.
What I'm asking of you all is if you could help me test this theory out. I'm going to start on my own, but the faster this can be checked, the faster my next game is created. Thank you for all your help, and I hope what I've made is something we can all use.
It is as follows...
ANIMATIONS A (5 x 3 FRAMES)
vxace size-960 x 576
mv size-960 X 576
ANIMATIONS B (5 X 2 FRAMES)
vxace size-960 X 384
mv size-960 x 384
ANIMATIONS C (3 X 1 FRAMES)
vxace size-576 X 192
mv size-576 x 192
ANIMATIONS D (3 X 4 FRAMES)
vxace size-360 X 480
mv size-x
ANIMATIONS E (5 X 4 FRAMES)
vxace size-960 X 768
mv size-960 x 768
ANIMATIONS F (5 X 6 FRAMES)
vxace size-960 X 1152
mv size-X
BATTLEBACKS1 (1 X 1 FRAME)
vxace size-580 X 444
mv size-1000 x 740
BATTLEBACKS2 ( 1 X 1 FRAME)
vxace size-580 X 444
mv size-1000 x 740
BATTLERS (1 x 1 FRAME)
vxace size-384 X 288 varies (average)
mv size-754 x 437 varies (largest)
! (or without ! in MV)CHARACTERS RANDOM (12 X 9 FRAMES)
vxace size-384 x 256
mv size-576 x 384
$CHARACTERS (3 X 4 FRAMES)
vxace size-96 X 128
mv size-288 x 384
!$CHARACTERS (12X8 FRAMES)
vxace size-288 x 256
mv size-432 x 384
CHARACTERS SINGLE (1 X 1 FRAMES)
vxace size-33 x 32
mv size-x
!$EVENT OBJECTS (3 X 4 FRAMES)
vxace size-96 X 176
mv size-432 x 384
!EVENT OBJECTS (12 X 8 FRAMES)
vxace size-384 X 256
mv size-576 x 384
$EVENT OBJECTS (3 X 4 FRAMES)
vxace size-96 X 128
mv size-x (maybe 288 x 384)
FACES/IMAGES SMALL (1 X 1 FRAMES)
vxace size-96 X 96
mv size-144 x 144
FACES/ENEMIES/PICTURES/IMAGES SMALL (4 X 8 FRAME)
vxace size-384 X 192
mv size-576 x 288
FACES/ENEMIES/PICTURES/IMAGES LARGE (1 X 1 FRAME)
vxace size-272 X 288
mv size-x
PARALLAXES (1 X 1 FRAME)
vxace size-544 X 544
mv size-816 x 816
TILESETS DUNGEON A1 (16 X 12 FRAMES)
vxace size-512 X 384
mv size-768 x 576
TILESETS DUNGEON A2 (16 X 12 FRAMES)
vxace size-512 X 384
mv size-768 x 576
TILESETS DUNGEON A4 (16 X 15 FRAMES)
vxace size-512 X 480
mv size-768 x 720
TILESETS DUNGEON A5 (8 X 16)
vxace size-256 X 512
mv size-384 x 768
TILESETS DUNGEON B (16 X 16 FRAMES)
vxace size-512 X 512
mv size-768 x 768
TILESETS DUNGEON C (16 X 16 FRAMES)
vxace size-512 X 512
mv size-768 x 768
TILESETS OUTSIDE/EXTERIOR A1 (16 X 12 FRAMES)
vxace size-512 X 384
mv size-768 x 576
TILESETS OUTSIDE/EXTERIOR A2 (16 X 12 FRAMES)
vxace size-512 X 384
mv size-768 x 576
TILESETS OUTSIDE/EXTERIOR A3 (8 X 4 FRAMES)
vxace size-512 X 256
mv size-768 x 384
TILESETS OUTSIDE/EXTERIOR A4 (16 X 15 FRAMES)
vxace size-512 X 480
mv size-768 x 720
TILESETS OUTSIDE/EXTERIOR A5 (8 X 16 FRAMES)
vxace size-256 X 512
mv size-384 x 768
TILESETS OUTSIDE/EXTERIOR B(16 X 16 FRAMES)
vxace size-512 X 512
mv size-768 x 768
TILESETS OUTSIDE/EXTERIOR C (16 X 16 FRAMES)
vxace size-512 X 512
mv size-768 x 768
TILESETS OVERWORLD/FIELD A1 (16 X 12FRAMES)
vxace size-512 X 384
mv size-768 x 576
TILESETS OVERWORLD/FIELD A2 (16 x 12 FRAMES)
vxace size-512 X 384
mv size-768 x 576
TILESETS OVERWORLD/FIELD B (16 X 16 FRAMES)
vxace size-512 X 512
mv size-768 x 768
TILESETS OVERWORLD/FIELD C (16 X 16 FRAMES)
vxace size-512 X 512
mv size-768 x 768
TILESETS INSIDE/INTERIOR A1 (16 X 12 FRAMES)
vxace size-512 X 384
mv size-768 X 576
TILESETS INSIDE/INTERIOR A2 (16 X 12 FRAMES)
vxace size-512 X 348
mv size-768 X 576
TILESETS INSIDE/INTERIOR A4 (16 X 15 FRAMES)
vxace size-512 X 480
mv size-768 X 720
TILESETS INSIDE/INTERIOR A5 (8 X 16)
vxace size-256 X 512
mv size-384 X 768
TILESETS INSIDE/INTERIOR B (16 X 16 FRAMES)
vxace size-512 X 512
mv size-768 X 768
TILESETS INSIDE/INTERIOR C (16 X 16 FRAMES)
vxace size-512 X 512
mv size-768 X 768
TILES1 (1 X 1 FRAME)
vxace size-640 X 480
mv size-816 X 624
TILES2 (1 X 1 FRAME)
vxace size-544 X 416
mv size-816 X 624
This is my first post ever to this site, but I am not a (completely green) novice to the program. Hopefully, my work will not be redundant or useless.
With my work on the RPG Maker VX Ace program, I created a lot of my own images to fit my game. I did this by using Adobe Photoshop CS6 and a downloaded a grid-making attachment called "GuideGuide". So I started the long and tedious task of opening every category of image (example: "Tileset Interior A1") and not only recording their pixel x pixel size, but also their frames (example: 3 x 4 Frames for a single "Character" sprite image). This helped me greatly in making my own images for my own storylines. It would have been nice to have found it rather than have to recreate it all on my own, but perhaps I wasn't looking hard enough.
So continuing, I've purchased the RPG Maker MV program, but all the images are different sizes! Someone suggested that they all should fall into a 150% increase in size. This is not true. Today, I recorded every one of MV's image sizes and compared them to my original numbers of the VX Ace images. I've not yet tested any of these numbers, being that my Windows OS7 is giving me issues and not validating my version or even playing it in a tutorial mode. Luckily, I also have a Windows OS10 computer that can open it. The theory is that if you wanted to change over a VX Ace image over to an MV image, all you would have to do is open it in Photoshop and then change the "Image Size" to the MV parameters. This should stretch the image out to where it needs to be.
What I'm asking of you all is if you could help me test this theory out. I'm going to start on my own, but the faster this can be checked, the faster my next game is created. Thank you for all your help, and I hope what I've made is something we can all use.
It is as follows...
ANIMATIONS A (5 x 3 FRAMES)
vxace size-960 x 576
mv size-960 X 576
ANIMATIONS B (5 X 2 FRAMES)
vxace size-960 X 384
mv size-960 x 384
ANIMATIONS C (3 X 1 FRAMES)
vxace size-576 X 192
mv size-576 x 192
ANIMATIONS D (3 X 4 FRAMES)
vxace size-360 X 480
mv size-x
ANIMATIONS E (5 X 4 FRAMES)
vxace size-960 X 768
mv size-960 x 768
ANIMATIONS F (5 X 6 FRAMES)
vxace size-960 X 1152
mv size-X
BATTLEBACKS1 (1 X 1 FRAME)
vxace size-580 X 444
mv size-1000 x 740
BATTLEBACKS2 ( 1 X 1 FRAME)
vxace size-580 X 444
mv size-1000 x 740
BATTLERS (1 x 1 FRAME)
vxace size-384 X 288 varies (average)
mv size-754 x 437 varies (largest)
! (or without ! in MV)CHARACTERS RANDOM (12 X 9 FRAMES)
vxace size-384 x 256
mv size-576 x 384
$CHARACTERS (3 X 4 FRAMES)
vxace size-96 X 128
mv size-288 x 384
!$CHARACTERS (12X8 FRAMES)
vxace size-288 x 256
mv size-432 x 384
CHARACTERS SINGLE (1 X 1 FRAMES)
vxace size-33 x 32
mv size-x
!$EVENT OBJECTS (3 X 4 FRAMES)
vxace size-96 X 176
mv size-432 x 384
!EVENT OBJECTS (12 X 8 FRAMES)
vxace size-384 X 256
mv size-576 x 384
$EVENT OBJECTS (3 X 4 FRAMES)
vxace size-96 X 128
mv size-x (maybe 288 x 384)
FACES/IMAGES SMALL (1 X 1 FRAMES)
vxace size-96 X 96
mv size-144 x 144
FACES/ENEMIES/PICTURES/IMAGES SMALL (4 X 8 FRAME)
vxace size-384 X 192
mv size-576 x 288
FACES/ENEMIES/PICTURES/IMAGES LARGE (1 X 1 FRAME)
vxace size-272 X 288
mv size-x
PARALLAXES (1 X 1 FRAME)
vxace size-544 X 544
mv size-816 x 816
TILESETS DUNGEON A1 (16 X 12 FRAMES)
vxace size-512 X 384
mv size-768 x 576
TILESETS DUNGEON A2 (16 X 12 FRAMES)
vxace size-512 X 384
mv size-768 x 576
TILESETS DUNGEON A4 (16 X 15 FRAMES)
vxace size-512 X 480
mv size-768 x 720
TILESETS DUNGEON A5 (8 X 16)
vxace size-256 X 512
mv size-384 x 768
TILESETS DUNGEON B (16 X 16 FRAMES)
vxace size-512 X 512
mv size-768 x 768
TILESETS DUNGEON C (16 X 16 FRAMES)
vxace size-512 X 512
mv size-768 x 768
TILESETS OUTSIDE/EXTERIOR A1 (16 X 12 FRAMES)
vxace size-512 X 384
mv size-768 x 576
TILESETS OUTSIDE/EXTERIOR A2 (16 X 12 FRAMES)
vxace size-512 X 384
mv size-768 x 576
TILESETS OUTSIDE/EXTERIOR A3 (8 X 4 FRAMES)
vxace size-512 X 256
mv size-768 x 384
TILESETS OUTSIDE/EXTERIOR A4 (16 X 15 FRAMES)
vxace size-512 X 480
mv size-768 x 720
TILESETS OUTSIDE/EXTERIOR A5 (8 X 16 FRAMES)
vxace size-256 X 512
mv size-384 x 768
TILESETS OUTSIDE/EXTERIOR B(16 X 16 FRAMES)
vxace size-512 X 512
mv size-768 x 768
TILESETS OUTSIDE/EXTERIOR C (16 X 16 FRAMES)
vxace size-512 X 512
mv size-768 x 768
TILESETS OVERWORLD/FIELD A1 (16 X 12FRAMES)
vxace size-512 X 384
mv size-768 x 576
TILESETS OVERWORLD/FIELD A2 (16 x 12 FRAMES)
vxace size-512 X 384
mv size-768 x 576
TILESETS OVERWORLD/FIELD B (16 X 16 FRAMES)
vxace size-512 X 512
mv size-768 x 768
TILESETS OVERWORLD/FIELD C (16 X 16 FRAMES)
vxace size-512 X 512
mv size-768 x 768
TILESETS INSIDE/INTERIOR A1 (16 X 12 FRAMES)
vxace size-512 X 384
mv size-768 X 576
TILESETS INSIDE/INTERIOR A2 (16 X 12 FRAMES)
vxace size-512 X 348
mv size-768 X 576
TILESETS INSIDE/INTERIOR A4 (16 X 15 FRAMES)
vxace size-512 X 480
mv size-768 X 720
TILESETS INSIDE/INTERIOR A5 (8 X 16)
vxace size-256 X 512
mv size-384 X 768
TILESETS INSIDE/INTERIOR B (16 X 16 FRAMES)
vxace size-512 X 512
mv size-768 X 768
TILESETS INSIDE/INTERIOR C (16 X 16 FRAMES)
vxace size-512 X 512
mv size-768 X 768
TILES1 (1 X 1 FRAME)
vxace size-640 X 480
mv size-816 X 624
TILES2 (1 X 1 FRAME)
vxace size-544 X 416
mv size-816 X 624


