So I'm creating a game that involves many actors in the party at a time (though only four will be in battle at a time). But I don't want the player playing my game feel like he has to level them all up, or have to grind certain characters just so they could use them to get pass a boss. Or even having a character Ideal for a long time, but still getting all the EXP the active members are.
Basically, I'm trying to find out ways that will allow me to get rid of the EXP meter altogether, but still have it so the player will still have to grind and not breeze through the game.
Two ideas came to mind to have in my game, first was Chrono Cross. In Cross, you only level up when beat certain bosses, but you gain stat points during battle depending on how you fight (More magic you use, the higher your MAG, the more normal attacks you use, the higher your ATK, etc.) I bet after googling and testing for a while I could pull this off with a script. But my game already focuses on dimensional traveling and I don't want it too similar to Cross, though I will do this method if I have nothing left.
The other idea is similar to leveling in the Touhou Fangame, Touhou Labyrinth. Though the game did use EXP, you don't level up once you reach the EXP you need, you have to go to a specific person and trade in your EXP to level up. I could get away with something unique-ish such as this: After battle you get a variable of points, and you can distribute these points to different actors either Via Menu or NPC, once an actor gets distribute enough of these points, they level up. This will make it useful so you don't have to have a character in your party to level them up.
So what do you guys think? Do you have any ideas you like to share that gets rid of the EXP mechanic? Is it a good game play mechanic or not? Let me know below!
Basically, I'm trying to find out ways that will allow me to get rid of the EXP meter altogether, but still have it so the player will still have to grind and not breeze through the game.
Two ideas came to mind to have in my game, first was Chrono Cross. In Cross, you only level up when beat certain bosses, but you gain stat points during battle depending on how you fight (More magic you use, the higher your MAG, the more normal attacks you use, the higher your ATK, etc.) I bet after googling and testing for a while I could pull this off with a script. But my game already focuses on dimensional traveling and I don't want it too similar to Cross, though I will do this method if I have nothing left.
The other idea is similar to leveling in the Touhou Fangame, Touhou Labyrinth. Though the game did use EXP, you don't level up once you reach the EXP you need, you have to go to a specific person and trade in your EXP to level up. I could get away with something unique-ish such as this: After battle you get a variable of points, and you can distribute these points to different actors either Via Menu or NPC, once an actor gets distribute enough of these points, they level up. This will make it useful so you don't have to have a character in your party to level them up.
So what do you guys think? Do you have any ideas you like to share that gets rid of the EXP mechanic? Is it a good game play mechanic or not? Let me know below!
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