- Joined
- Feb 21, 2017
- Messages
- 350
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- 271
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- English
- Primarily Uses
- RMMV
Hi there. Let me try to keep this short, You see I have only 2 Slots in Game called Ability and Trait. Today, I need help with an issue related to the Trait slots.
You see Traits are just Armor slots renamed. Traits are meant to be equip-able Bonuses like "5% Health Regen" or "+15 Attack Rating". I am using Yanflys Equip Core Plugin and manage to make 3 Trait Slots. So its Ability, Trait, Trait and Trait.
Traits are of 3 Types - Yellow, Pink and Green colored Icons. I want this to be possible :
- Player should be able to equip any Trait of any Color in any Trait Slot but the same Trait should not be able to be equipped in more than one slot.
Example : 5% Health Regeneration is a Pink Slot. Player should not be able to equip 3 of the same 5% Health Regeneration Traits in all Slots.
How do I achieve this ? I looked around and realized there is a "Seal Equipment" Slot function, But I couldn't figure out how to achieve this.
You see Traits are just Armor slots renamed. Traits are meant to be equip-able Bonuses like "5% Health Regen" or "+15 Attack Rating". I am using Yanflys Equip Core Plugin and manage to make 3 Trait Slots. So its Ability, Trait, Trait and Trait.
Traits are of 3 Types - Yellow, Pink and Green colored Icons. I want this to be possible :
- Player should be able to equip any Trait of any Color in any Trait Slot but the same Trait should not be able to be equipped in more than one slot.
Example : 5% Health Regeneration is a Pink Slot. Player should not be able to equip 3 of the same 5% Health Regeneration Traits in all Slots.
How do I achieve this ? I looked around and realized there is a "Seal Equipment" Slot function, But I couldn't figure out how to achieve this.
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