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I had a really odd experience with RPG Maker while creating my tower area. In my tower base first floor theres a hidden staircase which doesn't appear until you hit two switches both on left and right side. Once both switches are hit (WIND TOWER SWITCH A = ON etc) the game would give a message that did it something.
Here's the part that confused me prior to me figuring it (I think) out. Before I added a SELF SWITCH C which has nothing but a blank page (see image 2), the game would loop constantly of the dialog box and it would become an endless loop and you couldn't get out of it (the message indicating to the player that flipping the two switches did something).
I would not think I'd have to add a total blank page to get out of the loop. I've tried break loop and as well as exit event processing (which ends the event) but that didn't do the trick. I tried both action button and parallel process as well, and still looped once both switches were hit. When I added the self switch C that fixed it.
I find this odd because I had another event that you talked to an NPC after talking with him (which was another switch so he would appear in another area) which had the same conditons but the game did not go into a loop it would resume normally and conditon worked (didn't have to add a blank page)
I fixed the problem with the self switch C but I find it odd that I didn't have to do that with my previous event (which had parallel processes as well after interacting with it). Below are the screen shots
A: Where the game constanly looped in this wall of text no matter what the game wouldn't continue on after hitting the confirm button
B: Trying both action button and parallel processes as there's nothing else to do with this event.
C: Adding the blank page (see next image) just "magically" fixed it.
Has anyone else had something similar happen? Can't imagine the complexity of an area that has a TON of switches lol!
Here's the part that confused me prior to me figuring it (I think) out. Before I added a SELF SWITCH C which has nothing but a blank page (see image 2), the game would loop constantly of the dialog box and it would become an endless loop and you couldn't get out of it (the message indicating to the player that flipping the two switches did something).
I would not think I'd have to add a total blank page to get out of the loop. I've tried break loop and as well as exit event processing (which ends the event) but that didn't do the trick. I tried both action button and parallel process as well, and still looped once both switches were hit. When I added the self switch C that fixed it.
I find this odd because I had another event that you talked to an NPC after talking with him (which was another switch so he would appear in another area) which had the same conditons but the game did not go into a loop it would resume normally and conditon worked (didn't have to add a blank page)
I fixed the problem with the self switch C but I find it odd that I didn't have to do that with my previous event (which had parallel processes as well after interacting with it). Below are the screen shots
A: Where the game constanly looped in this wall of text no matter what the game wouldn't continue on after hitting the confirm button
B: Trying both action button and parallel processes as there's nothing else to do with this event.
C: Adding the blank page (see next image) just "magically" fixed it.
Has anyone else had something similar happen? Can't imagine the complexity of an area that has a TON of switches lol!


