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Is there a way to allow the player to turn off Battle Animations completely? To decrease lag, considering RMMV games are quite performance heavy for some reason, even without any customized content...
I sent my game to a couple of beta testers and one of them has her PC freeze half the time when a battle animation begins playing.
The only thing I can think of is going into JS and making each played animation an empty bitmap if a certain switch is on, but maybe there's an easier way?
I sent my game to a couple of beta testers and one of them has her PC freeze half the time when a battle animation begins playing.
The only thing I can think of is going into JS and making each played animation an empty bitmap if a certain switch is on, but maybe there's an easier way?
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