Hey Amy! I'm going to give this issue a critique, I hope you don't mind. You've been doing a great job but I'd really love to see this magazine improve with every issue and I think you're more than capable of doing it.
Stop calling it a faux magazine and just let it be a magazine. It's a real magazine, being published online by amateurs doesn't change that.
When apologizing, don't use any phrases that could be misconstrued as a passive aggressive attempt to say the mistake wasn't important. In this particular instance it would have been better to call it an oversight.
Here is a post by John Scalzi on the subject, I think it'll be useful.
It feels a little bit more like a magazine this time, not sure what the change is, maybe it's just that it's not brand new. The short bits were a little front loaded, I think it'd work better to use them as spacers between bigger articles so you don't have so many pages of micro articles in a row. Some of them feel a bit too micro and I found myself wondering more than once what the point of the mini article was.
I just skimmed over the review articles but game reviews are awesome and it feels very right to have them. I think you did a good job with it too.
The article talking about including diversity to make your game stronger felt a little under researched. Possibly because I don't think of those things in the terms you used (which isn't a problem) or possibly because other than examples there wasn't much said to support the opinion (which is). Instead of saying "this is my opinion" try for a more "this is my opinion and here's why" approach. Instead of pointing to a game and saying "this was fun" and requiring your audience to have played it, assume they haven't and tell exactly what element was fun or not fun about it. Go a little deeper into the why something worked instead of focusing on the fact that it does. Steer clear of phrases like "you should", it makes it sound more like a forum post than an article. I'd avoid the phrase altogether but if it's unavoidable I'd use "developers should" instead.
The article about Bridgnorth was extremely interesting and it was clever to do an article about inspirational places like that. Well done.
I skimmed the tutorial but I'm glad you included it. Tutorials like this are really great and I'm more likely to read it in a format like this for some reason.
Page 19 was awkward in set up, I thought for a minute that the snipit about savegames was the orphaned end of an article and I'm still not positive what the point of the "Love and War" screencap is. It may have worked a little better if the end of the article took up the top half instead of one side.
I think this is an improvement over the first issue and was an interesting read. Thank you!