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With that being said, i'm looking for ways to design various enemies and bosses under the conditions of SV human battlers and my main fear is that the fights in my game get stale or repetitive in a sense. In my SV enemy/boss planning, the first thing that comes to my mind are their weapon types used against the player, which may correspond to their abilities/stats/AI, as well as their physical looks as a Tribe (battlers wearing armor clothes, battlers wearing light clothes, or sharing similar sets of looks in general) There's also stuff like Wings, Tails, Beast Ears, Hairstyles, Colors that could also describe enemy/boss Tribes.
To those who have worked heavily with SV battler enemies in their projects (especially from the character generator), I am looking for general tips and advice to keep my enemy roster as diverse as possible, while keeping said roster number high enough to contribute to a full game.
Thanks!
Edit 2: Altered the post to be a bit more misleading to some in its purpose
To those who have worked heavily with SV battler enemies in their projects (especially from the character generator), I am looking for general tips and advice to keep my enemy roster as diverse as possible, while keeping said roster number high enough to contribute to a full game.
Thanks!
Edit 2: Altered the post to be a bit more misleading to some in its purpose
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