Lucin

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Thank you! I was looking for it. :)
 

Omnimental

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I fixed it by using your regions option, but by default, your plugin does not allow travel over a bridge or rope tile that has an impassable tile below it. Normally, putting down a rope or bridge tile would let you travel across the wall or water it was on. I'll try to upload a clearer picture here in a second.

And yes, I tested this with the other plugins I have disabled.

Edit:

2tbYypf.png
Hopefully that makes what I'm trying to say a bit clearer. Besides that minor issue, I'm absolutely loving this plugin though.
 
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Georg

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Google Translator:

 

I have the same problem as others have already said, I can not start the game with the settings ON, even on a project without saves. On the other hand, I can begin alone with Player ON and put Valid ON during the game, but this only works if I do as an event initiated by the player, otherwise you get the same error: "Can not read property 'NaN' of undefined ".
 

Sanshiro

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Walking over bridge, I tested follow.

 



 

I'm worried that it might be the in is confused for a plugin of other authors...?

 


Beautiful script, but unfortunately incompatible with Bodkaa's ScreenFit ;_; (another "cannot read property 'NaN' of undefined" error)

http://forums.rpgmakerweb.com/index.php?/topic/48030-bodkaa-screenfit/

Google Translator:

 

I have the same problem as others have already said, I can not start the game with the settings ON, even on a project without saves. On the other hand, I can begin alone with Player ON and put Valid ON during the game, but this only works if I do as an event initiated by the player, otherwise you get the same error: "Can not read property 'NaN' of undefined ".
Thank you for report.

As you say, it is the same bug.

I will fix it soon, sorry.
 
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Sanshiro

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Plugin Updated ver 1.25

 


Starting game ON default, end at error is fixed.

Followers direction fixed moving is fixed.
 

Ste

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Thank you Sanshiro, wonderful plugin!
It works fine :)
 

Nomi

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Hi there... this looks nice. Is there an option to set the hitboxes of the map?

For example with a overlay. That way the movement would be smoother and didt stuck in air :)
 

Georg

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Google Translator:

 

I found a minor bug. Maybe it's because of incompatibility with another plugin, but I think not. For some reason, when a scene ends, the character turns to the right. Nothing else happens, so it is not a critical error, but I think we should see it provokes.
 

tsunetakaryu

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Sorry but I found a bug after the scenario event command the troop to take a move, after finished moving the troop will not response the keyboard command (can't move), and the troop except the leader will idling with a running animation, the troop leader one the other hand, always face to right side. But after you use the mouse click the map anywhere, This freeze problem solved automatically. 
 

Sanshiro

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Thank you report !

Hi there... this looks nice. Is there an option to set the hitboxes of the map?

For example with a overlay. That way the movement would be smoother and didt stuck in air :)
I'm sorry, there are no plans making to the overlay. Too big work.

Instead, I will try to tentatively support to YEP_RegionRestrictions.

 

Google Translator:

 

I found a minor bug. Maybe it's because of incompatibility with another plugin, but I think not. For some reason, when a scene ends, the character turns to the right. Nothing else happens, so it is not a critical error, but I think we should see it provokes.
Followers turning right or left, when starting scene, it might can fix. There is an idea.

Google translator me too ! ; _ ;

 

Sorry but I found a bug after the scenario event command the troop to take a move, after finished moving the troop will not response the keyboard command (can't move), and the troop except the leader will idling with a running animation, the troop leader one the other hand, always face to right side. But after you use the mouse click the map anywhere, This freeze problem solved automatically. 
I will fix followers walking animation when they stop.

But I don't see, can't move problem at my environment.

Sorry to trouble you, but can you show me command detail or screen shot ?
 

Iliketea

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This is a very nice plugin ^^ Good work and thank you very much!

Is it possible to use it with 8 dir movement? 
 

Sanshiro

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You are able to move in all directions, rather than 8 dir !

Of course, this plugin also supports the arrow key.

Or do you mean that you want to move only in 8 dir ?

 

 


This plugin is not compatible with QuasiMovement unfortunately.


In terms of being able to set the free collision map, QuasiMovement is excellent.
 

tsunetakaryu

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I will fix followers walking animation when they stop.

But I don't see, can't move problem at my environment.

Sorry to trouble you, but can you show me command detail or screen shot ?
Strange, I've copied the buggy event into a test map then pasted to a new event, and try to screen the key command which cause the problem, but nothing special happened. 

Maybe you can disregard this problem temporarily, and your next update will be luckily fixing this minor bug automatically?

Anyway, if I can figure out want command exactly cause this problem, I'll report to you as soon as possible. 
 

Sanshiro

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Alright, thank you!

 

Plugin Updated ver 1.26

 

Interim adjustment

- Followers position initialize. (fix starting scene, followers turn right)

- Followers walking animation when event running.

- Map passible decision. (tentatively support to YEP_RegionRestrictions)

 

Set passable region like follow image. 




 
 

tsunetakaryu

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Sanshiro san, I'd like to tell you the facing right problem still exist. Following is the event content. 

QQ截图20151123200058.jpg

QQ截图20151123200228.jpg

When the balloon popping up, the actor always facing right. I'll I've create a fresh vanilla project only with your plugin to screen the problem. 

Yep, maybe that's the problem. Since we both can read kanji, I don't need to translate them. 

QQ截图20151123203736.jpg

A movement with "go to left" order will lead to facing left result. 

QQ截图20151123203811.jpg

And A movement with "go to right" order will lead to facing right result. 

There is no matter with balloon popups, nor self-switches, nor global switches, nor variables. 

Maybe there are same problem while a movement include up or down, you should check them. 

--------

And the lagging or freezing problem while saving or loading file, is there any code or extra contexts that your plugin will try to save in the file? Because I just find out the reason: the save file size. 

In my experiences, the save file size should be around 100kb normally, while your plugin will enlarge the size into around 300kb. This size will produce 1s lag or freeze while saving or loading. 

And luckily (or unfortunately should I say?) I met a 2MB save file when I enabled a buggy plugin, which leave me for about 30s to wait the halted game program. Maybe that's the same reason for your plugin. 

QQ截图20151123205716.jpg
 
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Sanshiro

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Thank you very much!

 

This turn problem seems to occur only by the specific condition.

I could not find this.

And I wasn't caring about size of savefile.

I will fix them.

Thank you for pointing out.
 

Sanshiro

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Plugin Updated ver 1.27

 

Collide map data removed from savefile.

Turning player when route order is fixed.

 

And changed license to the MIT license.

There is no change basically.
 

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