Sanshiro san, I'd like to tell you the facing right problem still exist. Following is the event content.
When the balloon popping up, the actor always facing right.
I'll I've create a fresh vanilla project only with your plugin to screen the problem.
Yep, maybe that's the problem. Since we both can read kanji, I don't need to translate them.
A movement with "go to left" order will lead to facing left result.
And A movement with "go to right" order will lead to facing right result.
There is no matter with balloon popups, nor self-switches, nor global switches, nor variables.
Maybe there are same problem while a movement include up or down, you should check them.
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And the lagging or freezing problem while saving or loading file, is there any code or extra contexts that your plugin will try to save in the file? Because I just find out the reason: the save file size.
In my experiences, the save file size should be around 100kb normally, while your plugin will enlarge the size into around 300kb. This size will produce 1s lag or freeze while saving or loading.
And luckily (or unfortunately should I say?) I met a 2MB save file when I enabled a buggy plugin, which leave me for about 30s to wait the halted game program. Maybe that's the same reason for your plugin.
