I already posted these in my profile posts, but I guess I should post these here too what with them being for the game and all.
Map Stuff
So I've begun working on area maps, that allow the player to enter specific levels through the landmarks for story and mirrors for combat areas. This map is not randomized except for the space portion below the map which is randomized every time. Also the lights are currently randomized, though I might actually fix those for these area maps to maximize the looks.
The maps are already using pixel hit detection, so if it looks solid it is. I'm going to add flourishes/animations for each location when the player is nearby. Along with wobbling text appearing above it to say what it is (like in some of my previous videos). Also my working version also reduces the character's size for the area maps, so Lumina (the character running around) will be smaller on the area map than pictured.
On a side note, combat maps have been improved to make the randomized placement of important objects not appear on top things they shouldn't. So less enemies looking helplessly at you due to being unable to move.
Story Stuff
This particular map will also represent chapter 1, which is the intended demo section of the game. The intention is 7 chapters, though I may or may not adjust that number if I decide I want to add/remove stuff. So that number is tentative. Tentative chapter names are Dying Light, From Darkness, Into the Nightmare, Denial, Sanity's End, House of Madness, and Corrupted Light.
I've also started a World Anvil to sort my notes, work on story, and eventually just have a place besides this thread to showcase game stuff. Links to that will be added once I've gotten it into a reasonable shape.
State of the Demo
In order to release a demo I need to finish the following....
1. Dialogue for the first chapter.
2. Area maps for the story locations.
3. Boss animations
4. Combat Interface
5. Solidify a progression system.
I've got some ideas on how I want the progression system to be. But it needs some serious balancing... I'm leaning towards a more meaningful progression system and less just "Lolz bigger numbers" which I honestly find to be very boring.
Anyway more to come... I'll also try and remember to post new stuff here more often. I swear my profile posts is a better thread for this game than the actual game's thread is.
