Android battery drain

Discussion in 'RPG Maker MV' started by ninja_tom, Nov 13, 2016.

  1. ninja_tom

    ninja_tom Veteran Veteran

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    I am just starting out on the RPG Maker MV journey and one of the things I would like to do is export my game to Android.

    I exported literally the baseline project to Android and left it running (in the background) over night. As you can imagine from a 17x13 empty map I didn't play it for long, just to test. In the morning I checked the battery manager and saw that it had used 5% of my battery (it was foregrounded for maybe 2 minutes).

    Has anyone else noticed this? Perhaps it is my handset but I wondered if it might be a known issue before I dig further.

    I tried the search and could not find this issue recorded but did notice a reference to drain optimization here:


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