Howdy!
So I finally got around to trying out an MV project on my android phone (a fairly old Galaxy 3, mind you), and was met with an average of 4 fps. The project tested was the benchmark project available on the play store.
I do remember reading at one point though that a large reason people are getting low fps has to do with blacklisted GPS phones, but there was a command that could be ran while compiling the game (manual method, not the intel method as far as I am aware) that would bypass the blacklisted GPU, and overall run much better.
Details about bypassing the GPU blacklist can be found here, in marcelox's post.
I was wondering is anyone had a game/demo uploaded (or could be uploaded) that I could test, and see if it helps with the painfully low fps I am getting otherwise?
So I finally got around to trying out an MV project on my android phone (a fairly old Galaxy 3, mind you), and was met with an average of 4 fps. The project tested was the benchmark project available on the play store.
I do remember reading at one point though that a large reason people are getting low fps has to do with blacklisted GPS phones, but there was a command that could be ran while compiling the game (manual method, not the intel method as far as I am aware) that would bypass the blacklisted GPU, and overall run much better.
Details about bypassing the GPU blacklist can be found here, in marcelox's post.
I was wondering is anyone had a game/demo uploaded (or could be uploaded) that I could test, and see if it helps with the painfully low fps I am getting otherwise?
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