- Joined
- Jun 9, 2014
- Messages
- 129
- Reaction score
- 21
- First Language
- English
- Primarily Uses
Basically I have some pre-built animation for a few of my enemies, (I'm using Galv's animated battlers) but most of them are just static images. Does this make give the feel that I'm cheeping out on the game? I'm NOT good at making these myself (my battlers look either crappy or tend to accidentally move around too much without lots and lots of work --- and I can't begin to make complicated ones with my low-level of talent)
Right now there are about ten enemies made, of those 1 boss and 2 minor enemies have animations, the rest are just static images. I'm worried that my game will feel "lower quality" when there's an almost random mix of animated and non-animated (considered just animating bosses, but not sure if that solves the problem or not)
And on that note, how bad does it look to have battler animation based on the map sprites vs more detailed animations for battlers? (in some I know it works - specifically very small enemies where detail isn't possible, but others...)
Right now there are about ten enemies made, of those 1 boss and 2 minor enemies have animations, the rest are just static images. I'm worried that my game will feel "lower quality" when there's an almost random mix of animated and non-animated (considered just animating bosses, but not sure if that solves the problem or not)
And on that note, how bad does it look to have battler animation based on the map sprites vs more detailed animations for battlers? (in some I know it works - specifically very small enemies where detail isn't possible, but others...)




