Animated battler for SOME enemies - a cop out?

Matseb2611

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^I think it's 4x14. The 14th row is usually left blank. Although Galv's script uses the pose terminology that starts with 0, so it goes pose 0 is the 1st row, pose 1 is the 2nd row, and so on, so it can get confusing I guess.
 

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How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

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