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- Jul 12, 2012
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Im going a animated battler and bit confused on how to set the rows and such.. confused what to put in the note box. Im using Jet's animated battler.
If you need to have a specific row for when the character has a specific state,
use this tag in the state notebox:
<anim row: row>
This will make it so if this state is inflicted, the character's row will be
that of whatever the row is in the notetag.
If multiple states have a notetag, and are inflicted, the state with the highest
"Display Priority" will be used.
--------------------------------------------------------------------------------
By default, this is what the POSE_ROWS configuration correlates to in choosing
which row of the spritesheet to show. This uses a format which Holder uses in
their animated battlers by default, and this is taken directly from them:
1. Idle - Waiting.
2. Defend - Guarding.
3. Woozy - Under status effect. (Also low hp value)
4. Struck - Being hit. (Taking damage)
5. Attack - Striking the target.
6. Item - Using an item.
7. Skill - Using a technique.
8. Magic - Casting a spell.
9. Advance - Moving forward.
10. Retreat - Moving away. (From target or fleeing from battle)
11. Victory - Battle end.
12. Enter - Battle start.
13. Dead - Corpse. (Dead-dood-ded)
14. Credits - Information about the graphic. (Not shown in game)
=end
If you need to have a specific row for when the character has a specific state,
use this tag in the state notebox:
<anim row: row>
This will make it so if this state is inflicted, the character's row will be
that of whatever the row is in the notetag.
If multiple states have a notetag, and are inflicted, the state with the highest
"Display Priority" will be used.
--------------------------------------------------------------------------------
By default, this is what the POSE_ROWS configuration correlates to in choosing
which row of the spritesheet to show. This uses a format which Holder uses in
their animated battlers by default, and this is taken directly from them:
1. Idle - Waiting.
2. Defend - Guarding.
3. Woozy - Under status effect. (Also low hp value)
4. Struck - Being hit. (Taking damage)
5. Attack - Striking the target.
6. Item - Using an item.
7. Skill - Using a technique.
8. Magic - Casting a spell.
9. Advance - Moving forward.
10. Retreat - Moving away. (From target or fleeing from battle)
11. Victory - Battle end.
12. Enter - Battle start.
13. Dead - Corpse. (Dead-dood-ded)
14. Credits - Information about the graphic. (Not shown in game)
=end
