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I've seen Bestiary menus all around, but all of them use a still image of the enemy from within the database. Since I do have some unique characters as animated battlers... this becomes a bit of a problem. 

What's the Situation
So I ask is there a way to have a Bestiary menu with an animated character. Using their still or wait pose as an image inside of the Bestiary menu.

I have seen this done in earlier engines, some have recommended adding this code or that code to the bestiary. However I have not come upon any results for Ace the engine I am using.

What Can you do?
I am willing to use any Bestiary with the animated battlers. So if you know how I can change around the code with one to use animated battlers instead. That would be help enough... however I know this is broad so I am going to go ahead and include what I like and what I am using for the animated battle.

Victors Actors Battlers: https://drive.google.com/folderview?id=0B5uvwXLAev89ZTVQRTd2T0EwQlk&usp=sharing

Shadowmaster9000 Bestiary: http://www.rpgmakervxace.net/topic/14951-fantasy-bestiary/

As this is in the script requests, there is the option to create a custom bestiary script for this.

If you decide to do this, it would be greatly appreciated. We can discuss further details via PM.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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