I've had no time these last weeks to check up on my plugins or the possible bugs mentioned above, sorry. I cannot tell you if this will change in the foreseeable future. That said, I can at least answer those last questions. So @TheTitan99 : Not possible automatically right now, you can somewhat do it manually by using the \ca text code, which will allow you to replace the animation each time the animation should be paused within the show text command. That means you must replace the animation again each time it must start again and lose the automated part however. So it would be a huge hassle, but still technically possible. It probably wouldn't be very hard to implement however. I know they don't work in combat. I have an idea as to where that problem comes from, but refer to my first sentence. If I have time I'll look upon both your suggestions. @kaiijuu , this plugin creates bitmaps for each image of the animation and then chains them together using the specified intervals and loops. If your live 2d plugin works by animating bitmaps and you tell it where the bitmaps are stored it should work, but I haven't tried it, and I don't have a clue on how those plugins work anyway. This plugin could be easily modified to trigger a different live 2d animation for the frozen and speaking part by someone that knows how live 2d plugins work though. I might even be able to do it if you provide me with a sample of a live 2d animation and the appropriate plugins, when I have some time.