- Joined
- Oct 8, 2015
- Messages
- 365
- Reaction score
- 94
- First Language
- English
- Primarily Uses
- RMMV
Wow, this plugin already has youtube tutorials...
I was getting this from github oO, so the only two hour ago update is the yanfly patch. I have yanflies stuff disabled.@DarknessFalls, most recent version is 2 hours old.
@kimanimanipa are you using the standard sprite sheet for SV characters?
Are both of you downloading the zip?
Can both of you post screens of your setup and put it in spoilers?
I checked the javascript code and it turned out I was writing [sV animated] instead of [sV Animated]. *facepalm* Sorry for the dumb mistake. Still, thanks for answering!@DarknessFalls, most recent version is 2 hours old.
@kimanimanipa are you using the standard sprite sheet for SV characters?
Are both of you downloading the zip?
Can both of you post screens of your setup and put it in spoilers?
Name your plugin animatedSVEnemies, otherwise it won't read the parameters and it'll set breathing to false automatically. I wish there was a better way of doing this, but as far I can see there isn't a way to have the script read the plugin's name.I was getting this from github oO, so the only two hour ago update is the yanfly patch. I have yanflies stuff disabled.
My Set up:
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Now: My character, by default, is animated but the bat is not... It doesn't breathe, it doesn't move it doesn't do any thing ...
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I'm working on it. Next version should be released very soon that fixes enemy weapons.Wait a minute, WHAT HAPPENED ON THE NOTE THAT SHOWS HOW TO EQUIP WEAPONS TO ENEMIES? I need that for some of my generator generated enemies to have a weapon.
I will soon after I release version 1.1, since that adds a few new things.Any chance that someone would put detailed instructions as to how to use this plugin? So far I've only managed to get enemies to "breath", but no animated actor sprite when using [sV animated] and matching names for images in \img\sv_actors\ and \img\sv_enemies\. Pretty please?
Nice! Both weapons and mouse clicking fixed in one day!Version 1.1 is done! There's a lot I did, including finally fixing the weapons!
Awesomesauce!Version 1.1 is done! There's a lot I did, including finally fixing the weapons!
I tried to make the enemy battler escape and it glowed for a few seconds then retreated backwards.Awesomesauce!
Did you fix the enemy escape issue? One of my very first enemies would be thugs who love to escape; so the issue being fixed is the only thing i'm waiting for.
Thank you!
Glow thing's from Yanfly's plugin.I tried to make the enemy battler escape and it glowed for a few seconds then retreated backwards.
You wouldn't happen to know how to get rid of the glow off the top of your head would you?Glow thing's from Yanfly's plugin.
But yeah, escape's fixed, and so is appear halfway. they no longer just stand still anymore.