Animated Enemies

Rexal

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I have a bit of a problem, the weapons seems to be appearing but does not move and is at the back of the battler

These are the settings that I set:

Do the weapons appear when they attack? That's the only time they're suppose to.

You wouldn't happen to know how to get rid of the glow off the top of your head would you?
<Cast Animation: 0> in the skill's notes
 

LordKnottington

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Do the weapons appear when they attack? That's the only time they're suppose to.
Yeah, they do but they dont move at all.
 
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Rexal

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Yeah, they do but they dont move at all.
What about other plugins you're using? Mine doesn't modify the weapons at all, just flips them and moves them over to the right a bit.
 

LordKnottington

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What about other plugins you're using? Mine doesn't modify the weapons at all, just flips them and moves them over to the right a bit
I found the problem, its Weapon Sprites Enhanced that's causing the problem. Hopefully these plugins will support each other in the future.
 
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Rexal

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I found the problem, its Weapon Sprites Enhanced that's causing the problem. Hopefully these plugins will support each other in the future.
Ah, yeah.... I really need to get back to that. I've been pretty busy so I've only been able to work on this script, but now that I'm most likely going to take a break from this one(unless any other issues pop up), I think I'm going to start working on WSE again.
 
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LordKnottington

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Ah, yeah.... I really need to get back to that. I've been pretty busy so I've only been able to work on this script, but now that I'm most likely going to take a break from this one(unless any other issues pop up), I think I'm going to start working on WSE again.
I appreciate it man, good luck.
 

Kes

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Please do not quote whole posts in your replies, especially when the post you are answering is immediately above yours. It makes scrolling through the thread tedious and slows down loading the page.

If you want to make it clear who you are replying to please use the convention

@username

Your reply here

Thank you
 
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Hello, first of all, nice plugin you have there! It's one of the first plugin I want when I first get MV.

But I want to say that with the newest version, static enemies' animation is now depend on their current hp and I don't find any configuration about it. Can you make an option to turn it off?

I'm sure there are people who loves it, its just not my preferred style choice.
 

Sera

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It's finally been fixed! Woo!

Thanks so much for the mouse fix, Rex. Your plugin is now perfect.
 

Skurge

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I'm not using any scripts other than this that effect how the battle plays out, am i missing something without these added? I don't know what else i'll require while this plugin is being worked on.
 

GibzFGC

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Amazing plugin and you've sorted everything out. This is now my must-have in any game I make using the SV battle system.

Thanks for all your hard work Rexal!
 

Shiro117

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How do you turn the "flash target" to true in the core engine.

I DL the plugins but the are in place i see them "bouncing" but they do not move like they are supposed to.

And since ive only started creating games. I going to raise my hand and be like...

Little help here please" lol
 

Rexal

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@Emje-Noeg - Added. I actually meant to do this now that I think about it, but it must've slipped my mind.

@Skurge - This plugin just adds some visual flair, while others out there change up the game mechanics and add some cool new features. Really, it's up to you and what you want for your game.
 
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Thank you Rexal!!

An internet hug for you!!! (づ ̄ ³ ̄)づ
 

Paul_Reitz

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I am having an issue where I specify SV Motion: Gun and does not seem to be working. Where is the list of motions?

Edit: I have found my problem: the animations fire off when you use the default attack skill. I changed my default skills on enemies to shoot and so forth. 
 
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erikmidnatt

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I am having an issue with the latest version. even with the scale by distance feature off, my enemies are probably 2x the size they used to be, they are well off the screen now.

I rolled back to 1.08 and I don't have this issue. 

Edit: I see there is a scale feature so I'll play with that.

Update: Setting the enemy to scale .5 gets them back to their original size. But even then their position isn't quite what it used to be and I don't think its exactly right.

It's not working for me, the scale is off. Thought I figured something out turns out I was wrong.
 
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Xelion

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I'm having a problem. When I finish a combat by defeating the last enemy this error pops up:

http://puu.sh/l4v8D/10b8cd9947.jpg

It only happens when I have Yanfly's Battle Engine Core (1.08) activated, and if I test battle from the database it works fine too. Tried disabling every other plugin but the only one that gives me that error is that plugin.

EDIT: Okay, for some reason I redownloaded the Battle Engine Core and now everything works fine. The only thing I can say is that I had downloaded it yesterday when in Yanfly's page it was supposed to have been updated to 1.07 but I still got the 1.08 from the file. Maybe there was some problem fixed, dunno.

And the plugin is now on 1.09.

Another new problem. When I try to use both SV animated and static enemies I get this error:



Here's the log:

TypeError: Cannot read property 'width' of undefined at Game_Enemy.spriteWidth (animatedSVEnemiesYanflyEnginePatch.js:86) at Window_BattleEnemy.nameRect (YEP_BattleEngineCore.js:3471) at Window_BattleEnemy.drawItem (YEP_BattleEngineCore.js:3438) at Window_BattleEnemy.Window_Selectable.drawAllItems (rpg_windows.js:1250) at Window_BattleEnemy.Window_Selectable.refresh (rpg_windows.js:1277) at Window_BattleEnemy.refresh (YEP_BattleEngineCore.js:3422) at Window_BattleEnemy.initialize (rpg_windows.js:5584) at Window_BattleEnemy.initialize (YEP_BattleEngineCore.js:3381) at new Window_BattleEnemy (rpg_windows.js:5573) at Scene_Battle.createEnemyWindow (rpg_scenes.js:2222)Happens when I use Battle Engine Core 1.09 xD
 
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Rexal

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@erikmidnatt - Just tested it and...oh. I don't know how that happened, but yeah...that's...wow. I must've tweaked something right before release since it looked fine when I was testing...

@Xelion - Looks like you're using an older version of the patch. New one isn't even 86 lines long.
 

Trilient

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I have a problem, the game crashes whenever an enemy uses an action sequence

EDIT: Nevermind, it's not this plugin causing the problem.
 
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Xelion

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@Xelion - Looks like you're using an older version of the patch. New one isn't even 86 lines long.
You're right. I had version 1.014. Thought I had updated it today with the main plugin but seems like I forgot. Thanks!
 

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