Animated Enemies

romanticmisery.

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See, i tried to make this work, i mean only the breathing effect, but doesn't even starts, yes i downloaded the zip version, yes i installed correctly (but its supposed to be on the top of all scripts or the bottom?) but still doesn't go, i gave it a look on the wiki and i did everything it asked of me, yet no results, or 'i'm  totally incompetent or there's still some tweaking to do.

I will be forwarding any information you require about this.
 

Rexal

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@ M@pple Did you save after enabling the plugin?

@Skurge Static or SV? This plugin doesn't really set the attack animation for the enemies, save for the SV Enemies using the weapon's animation. If they're static, you'll have to use another plugin to control that.

@PrkchpsNaplsaws If you mean on the front page, that's just enemies using sv_actors sprites. It's one of the features in the plugin.

But if you want to add more than just 4 characters in battle, inside of rpg_objects.js, there's this function:

Game_Party.prototype.maxBattleMembers = function() {return 4;};Just change 4 to however many you want and you're good to go. You'll have to have a way to prevent the actors from going off-screen if you use too many, though.
 

Skurge

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I'm referring to the SV Enemies, I have an enemy experiement that shoots a pistol but referring him to use that animation "missile" does not do it.
 

vibrato

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You're making them use this wonderful plug-in.

Thank you!

Please te me one.

When making the enemy SVBattler, he didn't jump.

Please tell me a right setting method.

or is it an error?

The version which is being used.

animatedSVVEnemies version1.1

animatedSVEnemies yanflyEnginePatch version1.015
 

jonthefox

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Hey, this looks like an amazing script.  Unfortunately it's not working for me!  I followed all the steps but this is what shows up in battle, just a tiny animated piece of the sprite:

ugh..after more experimentation, this script is unfortunately way too buggy for me to use right now.  The issue is with the scaling I think, as the images being converted are WAYYYY too small, but then scaling them up A) only shows part of them B) makes them really blurry

Also, you have it set to automatically flip all of the images? But I spent a lot of time going through all my sideview battlers in GIMP already flipping them to be facing the right way, plus all the default battlers face the right way...Is there an option to not have it flip the image?

scriptproblem.jpg
 
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Rexal

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@Skurge I see. SV Weapon has a higher priority than SV Motion, so it'll play the weapon's default motion instead if you try using both at the same time. I can switch the priorities and make it play the specified motion regardless, if you need it.

@jonthefox
 

If you're using the regular single-image enemies, do not use the [sV Animated] tag. That is for sprites in sv_actors only and will read the enemy's sprite as such.

Plus this isn't really that buggy. I've done a lot of bug-fixes and it's almost bug free. Any bug reported gets investigated and solved pretty quickly.

Mainly the only problems with it are caused by other plugins.

No, there isn't. I mean, I could have an option for it, but I don't know if it's really necessary. Though then again that's for the SV Enemies, anyway. It won't flip the static ones.
 
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dragonpc

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0 plugins and still does not work for me.. i must be completely ******ed or the instructions aren't clear. are there additional parameters that i need? like a [/????] or something? there is no help file, its just a bunch of code in there.i tryed to follow the stuff you have here but i have no idea what the structure is supposed to be.

am i maybe missing something as there where graphic files need to be or maybe what battler graphic i need or do i need to set it to none? i am just completely lost as to why its not working. andy help would be totally appreciated.
 

Rexal

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@dragonpc There is a help file. Go to the plugin database, double-click my plugin, and click "Help..."

Plus, there's a wiki.
 
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dragonpc

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@dragonpc There is a help file. Go to the plugin database, double-click my plugin, and click "Help..."

Plus, there's a wiki.
i am aware of how to get to the help file, what i am saying is i just installed it and there is no help file... its just code.

Edit, i see what you did, you tried to use code in a text file to make it pretty.. that don't work 8( makes it unreadable.. so there is one, it is just all messed up.
 
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Rexal

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@dragonpc *headdesk*

you downloaded it wrong.

Download either HERE

or the Zip HERE

Any other way does not work. That's github's fault, not mine.
 

dragonpc

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i am aware of how to get to the help file, what i am saying is i just installed it and there is no help file... its just code.

Edit, i see what you did, you tried to use code in a text file to make it pretty.. that don't work 8( makes it unreadable.. so there is one, it is just all messed up.
@dragonpc *headdesk*

you downloaded it wrong.

Download either HERE

or the Zip HERE

Any other way does not work. That's github's fault, not mine.
yeah i realized that as soon as i saw the wiki and that i DL'd from Github.. i hate that place.. rar it in dropbox easy direct trasfers 8D but thanks for the super awesome help and super quick replies!
 

Rexal

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@dragonpc I just went ahead and included direct links to it on the front page for those who don't like/don't know how to use github.
 

dragonpc

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@dragonpc I just went ahead and included direct links to it on the front page for those who don't like/don't know how to use github.
Thanks, very much appreciated, cause i am so not a coder or scripter and github is like... a maze, with booby traps!

Edit, BTW it works great so far, i will activate all my other plugins and see how it runs. 8) this is really awesome BTW Great Job! (even if i was a tard)
 
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Skurge

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If I can get my enemy to do specific motions, that would be grand :)
 

jonthefox

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Single-image enemies?  I'm using SV enemies.   I'm sorry I just don't understand why this isn't working...

-EDIT- ok clearly taking away the SV Animated tag fixed the issue I was having!  That really wasn't clear though, I still don't understand why I wouldn't use that when the tag is listed under "Sideview Enemies"
 
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Rexal

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@jonthefox Looking at it, you're right that it isn't very clear...I've been trying to find a better name for them. I guess SV Battlers works fine? I'll update the help file to have it make sense regardless.

Just to clear things up, those tags are for when you want to use SV Actors sprites for your enemies.
 
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jonthefox

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Ah ok...Yeah it's working great now. :D   And it didn't even flip my sprite the wrong way like I was expecting (not sure how that part works -- thought it was going to auto flip everything, but my sprite is already formatted correctly so i' m glad it left it alone).

PRoblem I'm having now is, when I try to assign a weapon i get an error...is that tag also only for SV Actors sprites?
 

Rexal

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@Skurge plugin's updated. SV Motion will now take priority over SV Weapon, so you'll be able to play whatever motion you want now :)

@jonthefox It flips the SV Actor sprites only, since those would be a massive pain to flip manually.

Yeah, it is. It's to let the SV Battlers use the weapon sprites when they attack. There might be a way to make the enemies be able to attack with a weapon and have it look okay, but I haven't found one yet.
 

jonthefox

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Ahh ok, it's all starting to make sense now =)

Can't wait to experiment with this more tomorrow.  
 

dragonpc

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@ Rexal, i'm not sure if you were aware of this, but you can go to the img/sv_enemies/ folder in your project and make a 64x64 image of your battler for the pic in the enemy sheet, so you can also place them with their images properly into the troop, and have them named appropriately. You can also make a whole sheet of them to use in your img/character/ folder so you use them for events as well. and that sheet can have a single 64x64 sprite of each character you make for using in events.

i hope that makes sense its 4:30 am here and i am using the last of my brain power trying to explain this ROFL. 
 

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