Animated Enemies

Rexal

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@nightshade it fixes the "escape" ability as well, so it might not be a bad idea to if you plan to use that.

Well, you could resize the monster's sprite in an image editor until the weapon fits properly then use the Enemy Scale tag to shrink it down to its original size, since the weapon scales with the actor.

I can make a new tag that allows you to refit the weapons, though.
 

Siskan

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@nightshade 

I can make a new tag that allows you to refit the weapons, though.
This would definitely be the best solution for those of us who want to use pixel art as it won't scale very well.
 

Nightshade

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This would definitely be the best solution for those of us who want to use pixel art as it won't scale very well.
yes please make a tag for this :) would be most helpful
 

fm2107

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so i get this error now with YF's plugins turned on 

sv animated.PNG

and i get the same error with just yours turned on 

sv animated 2.PNG

here is a list of my plugins and i do have flash selected as true in YF core engine 

plugin list.PNG

and ty for youre continued support on this plugin 

edit: apparently your plugin doesnt like weapon sprites plugin, as when i turned it off it worked
 
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Rexal

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Just updated it again! This release adds three new tags:

    SV Weapon Scale: amount
     multiplies the size of the weapon by this amount.
    
     SV Weapon Anchor: x,y
     sets the weapon's anchor point to this.

      SV Anchor: x,y
     sets the battler's anchor point to this.

Let me know if there's any issues. In the meantime, I'm going to try to work on my other plugins.

@fm2107 It really doesn't. Not yet, anyway. WSE was designed with actors in mind, since I didn't even think of having enemies use weapons when I made it. I'm going to release a newer, more compatible version hopefully soon.
 

LuLight

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When use your plugin with Yanfly's Battle Engine Core v1.13a It don't show enemy name on it self, please fix.

 
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AirshipCanon

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"Type Error: Undefined is Not a Function"
Scripts: Yanfly's things.
Kannazuki's SE when Message ["DLC"]

Cannot load any battles with the animated battlers plugins enabled.
Crashes 100% of the time.

Disabling your Plugins fixes the error so... yeah, it's in your set...
 
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Rexal

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@LuLight I see. I'll get to that asap.

@AirshipCanon Ok, so... I'm going to need some more information since "Undefined is Not a Function" is an extremely vague error message. If you could show me the console log and confirm that you're using the latest version of all the plugins you're using, that'll help me figure out what's going on.
 
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AirshipCanon

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@LuLight I see. I'll get to that asap.

@AirshipCanon Ok, so... I'm going to need some more information since "Undefined is Not a Function" is an extremely vague error message. If you could show me the console log and confirm that you're using the latest version of all the plugins you're using, that'll help me figure out what's going on.


Screen cap of the console during the Error. Seems it's with your Yanfly Patch and it just cascades from there.

Of course, things break if that's not in place.

YEP_Core v1.06

YEP_MainMenuManager v1.02

YEP_MessageCore v1.04

YEP_BattleEngineCore v1.13a

YEP_X_ActSeqPack1 v1.07

YEP_X_ActSeqPack2 v1.04

YEP_X_ActSeqPack3 v1.01

YEP_BattleAICore v1.00

animatedSVEnemies version: 1.15.5

animatedSVEnemiesYanflyEngiePatch: Version 1.016

YEP_RegionRestrictions v1.00

PlayMSGWndCharSE (As shipped, dunno where I'd update this anyway)

All the Yanfly things were updated most recently, and the animated SVEnemies plugin was gotten shortly before that post, so it's all up to date, save for that DLC plugin but that one's not even remotely part of the problem.
 
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vinilodeon

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Now i have a issue with a plugin from Sasuke Kannazuki "BattleVoice.js" when a enemy attacks a hero. The version 1.12 was working fine. Could you send me the link from the old version or fix it?

Thanks

Foto 1.jpg

Foto2.jpg
 

fm2107

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Just updated it again! This release adds three new tags:

    SV Weapon Scale: amount

     multiplies the size of the weapon by this amount.

     SV Weapon Anchor: x,y

     sets the weapon's anchor point to this.

      SV Anchor: x,y

     sets the battler's anchor point to this.

Let me know if there's any issues. In the meantime, I'm going to try to work on my other plugins.

@fm2107 It really doesn't. Not yet, anyway. WSE was designed with actors in mind, since I didn't even think of having enemies use weapons when I made it. I'm going to release a newer, more compatible version hopefully soon.
you are awesome 
 

Rexal

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Since 1.15+ is apparently a little unstable right now, here's the old 1.12 for those experiencing issues.

I'll be putting it alongside the latest unstable version so I can make drastic changes without ruining the plugin for everyone.

@vinilodeon Fixed, and as a neat side-effect, the battlevoice tags also work with enemies now.

@AirshipCanon Ah, I see now. For some reason it isn't recognizing the enemy's sprite, even though I'm pretty sure I fixed that...try the 1.12 version, and if that still doesn't work I'll see what I can do.
 
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Tobbx

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When use your plugin with Yanfly's Battle Engine Core v1.13a It don't show enemy name on it self, please fix.
I have the same issue. And for SV enemies they do not even highlight when selecting them. I guess it's something with the YF updated battle core cause it worked fine before Version 13 of YF Battle Core.
 

Sol Rising

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Since 1.15+ is apparently a little unstable right now, here's the old 1.12 for those experiencing issues.

I'll be putting it alongside the latest unstable version so I can make drastic changes without ruining the plugin for everyone.

@vinilodeon Fixed, and as a neat side-effect, the battlevoice tags also work with enemies now.

@AirshipCanon Ah, I see now. For some reason it isn't recognizing the enemy's sprite, even though I'm pretty sure I fixed that...try the 1.12 version, and if that still doesn't work I'll see what I can do.
Hey Rexal i'm sure you haven't been told enough but your plugin is awesome. One thing I noticed even with the new link of the previous 1.12 plugin it's not compatible with yanfly's ENEMY AI plugin. I had a really rough time trying to figure out which plugin didn't work with it. At first I thought it was Liquid's Enemy Enmity but then I disabled it and changed the notes for enemies to just attack lowest HP % and the enemies would not follow through, so from there I removed every battle plugin I had and one by one put them together and they all worked until I came to your animated plugin(which i assumed would not conflict) which then made the animated enemies just attack with random skills out of order... Is there anyway possible to get your animated plugin to be compatible with yanfly's enemy AI? thanks again.
 
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Necrojoker00

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I'm getting this error message every time, I battle an animated enemy.



I test it both on the troop tab and on the map with the same sv animated monster, also, when I test it without any of both plugins (rexal and yanfly) I just battle a regular enemy, without a problem (at least so far).
 
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AirshipCanon

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No dice on the Earlier version fixing the problem.
Same errors on the Console.
 

vinilodeon

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Since 1.15+ is apparently a little unstable right now, here's the old 1.12 for those experiencing issues.

I'll be putting it alongside the latest unstable version so I can make drastic changes without ruining the plugin for everyone.

@vinilodeon Fixed, and as a neat side-effect, the battlevoice tags also work with enemies now.

@AirshipCanon Ah, I see now. For some reason it isn't recognizing the enemy's sprite, even though I'm pretty sure I fixed that...try the 1.12 version, and if that still doesn't work I'll see what I can do.
Thanks! It's working now :)
 

Merancapeman

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I don't know what it is now, but I can't get RPG Maker MV to recognize the plugin. Renaming, moving things around - whatever. The download for the script is either off, or something's amiss. To put it mildly, I'M GOING INSANE TRYING TO GET THIS TO WORK!!!
 

labunga

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Hey Erkidmidnatt and everyone else in the community,

I went to Help --> Asset Standards section to find about more about the weapon ID numbers, but I am a complete noob and I haven't been able to find it.

Can someone be so kind to list the weapon ID number and how I can get weapons from Weapon2.png and Weapon3.png? 

(or how it's supposed to work)

Thank you guys! (You guys are the best!)
 

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