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@nightshade it fixes the "escape" ability as well, so it might not be a bad idea to if you plan to use that.
Well, you could resize the monster's sprite in an image editor until the weapon fits properly then use the Enemy Scale tag to shrink it down to its original size, since the weapon scales with the actor.
I can make a new tag that allows you to refit the weapons, though.
Well, you could resize the monster's sprite in an image editor until the weapon fits properly then use the Enemy Scale tag to shrink it down to its original size, since the weapon scales with the actor.
I can make a new tag that allows you to refit the weapons, though.