- Joined
- Oct 4, 2015
- Messages
- 113
- Reaction score
- 32
- First Language
- Chinese
- Primarily Uses
thx, I like the breathing effect a lot.
I'm making a battle that is similar to the RMXP style which uses static images for all battlers.
I plan to copy the breathing mode to actors as well. Not sure if you want to go to that direction for future updates.
It would be nice to add some hue changes for actors to reflect low HP or death. I downloaded the demo and the extra actor js is different from the distance scale for enemy. I plan to start from there and see if I can come up with something useful.
I'm making a battle that is similar to the RMXP style which uses static images for all battlers.
I plan to copy the breathing mode to actors as well. Not sure if you want to go to that direction for future updates.
It would be nice to add some hue changes for actors to reflect low HP or death. I downloaded the demo and the extra actor js is different from the distance scale for enemy. I plan to start from there and see if I can come up with something useful.