Animated Enemies

Discussion in 'JS Plugin Releases (RMMV)' started by Rexal, Oct 28, 2015.

  1. Rexal

    Rexal Digital Fuzzball Veteran

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    New Version! 1.05b

    This one should fix most of the issues that were reported(and hopefully not introduce new ones). I still haven't solved the Core Engine bug or the escape thing...or mouse support....but I'm working on it.

    Yep.

    Sorta. You'll have to make an sv_actor sheet using the sprites in order for it to work.
     
    #41
    phamtruong1992 and Kes like this.
  2. ssunlimited

    ssunlimited Veteran Veteran

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    WOW!!!! Ahahaha it worked! Well at first it didn't for me but then it did. Thank you so much OP, you have made my day :D . You see I am creating a game and this is what I need exactly.

    I gave you a like.

    After I come back I will read all the posts here(I read only a few).
     
    #42
  3. Nocturnic

    Nocturnic Designer and Story Writer Veteran

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    Dude, I am very thankful for this. Not only is it made easier thanks to built-in SV battler generator but it even works gloriously too. For that, I am grateful.
     
    #43
  4. TheAlphaRune

    TheAlphaRune Fledgling Indie Developer Veteran

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    This didn't solve my issue.  I had the same problem and tried this and despite the files having the same name it doesn't become animated.  Just a still image of the entire sprite sheet.[​IMG][​IMG]
     
    Last edited by a moderator: Oct 29, 2015
    #44
  5. HeroicJay

    HeroicJay Veteran Veteran

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    Now I just wish the battler sprite sheet had left-handed attack animations. Well, I wished that before, but now I have even more reason to want that. Not your fault of course.
     
    #45
  6. Nightshade

    Nightshade Veteran Veteran

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    does this work with battlers made using the generator :o
     
    #46
  7. erikmidnatt

    erikmidnatt Mercenary Wizard possessed by an Evil Spirit Veteran

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    yes it uses that sprite sheet format. but I'm guessing you knew that from the expression :D
     
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  8. Nightshade

    Nightshade Veteran Veteran

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    omfg i was just requesting a plug in that would let you do this XD
     
    Last edited by a moderator: Oct 29, 2015
    #48
  9. romanticmisery.

    romanticmisery. Humanoid Exotica Veteran

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    Can you tweak your plugin to simply make the enemie battlers have a 'breathing" effect? That would be great, i simply would like to see them "moving" on this fashion.
     
    #49
  10. Rexal

    Rexal Digital Fuzzball Veteran

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    I can make a tag that allows that, yeah.

    [​IMG]

    If you did that and it still doesn't work, then it must be an issue with another plugin.
     
    #50
  11. Korten12

    Korten12 Working on, The Border. :) Veteran

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    Hm... I really like this! I only have one problem with my game in particular. 

    http://i.picpar.com/xJ8b.png

    Before, I had my enemies at the top of their 'troop' box and it made them centered, but now I need to move them down with the script and I can't move them down enough.

    Might not be so much an issue with your script but with needing to figure something out...
     
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  12. ellienokami

    ellienokami Warper Member

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    I couldnt figure this out myself so just took the sprite I wanted to use on the sheet using a square tool in Photoshop or Gimp, then saved it with the same name. 

    [​IMG][​IMG]
     
    #52
  13. erikmidnatt

    erikmidnatt Mercenary Wizard possessed by an Evil Spirit Veteran

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    After playing around some I see two issues with compatibility with Yanfly's plugins, hopefully you two can work it out(might be Yanfly needs to support your plugin).

    When enemies get hit they can flinch (move some pixels backward) with the yanfly battle core. But they move in the wrong direction if animated enemies is enabled.

    Also when using larger screen sizes the enemy positioning isn't good. Say at 1080p the enemies are stuck at the top of the left corner. Yanfly has a resposition function but doesn't work kin conjunction with this.

    @Korten12, are you using yanfly's plugins? I think so. Explains the positioning.
     
    Last edited by a moderator: Oct 29, 2015
    #53
    Chaos17 likes this.
  14. TheAlphaRune

    TheAlphaRune Fledgling Indie Developer Veteran

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    That's exactly what I did and it didn't work at all...In the second image I put if you look to the right I have the same file, same name in the SV_Actors folder as I do in the enemies folder.  I named the enemy the same as the file name as well in the database, and still nothing.  The only plugins I have on are these...

    [​IMG]

    [​IMG]

    So I have no idea how it could possibly be another plugin....I'm getting extremely frustrated at this point...
     
    Last edited by a moderator: Oct 29, 2015
    #54
  15. Haydeos

    Haydeos The Dragon Veteran

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    Alpha, have you tried turning off every other plugin?
     
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  16. TheAlphaRune

    TheAlphaRune Fledgling Indie Developer Veteran

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    Yeah I just tried that, it didn't work either.
     
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    #56
  17. erikmidnatt

    erikmidnatt Mercenary Wizard possessed by an Evil Spirit Veteran

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    @TheAlphaRune, your plugin looks busted. The description should not have code in it.

    My description only says "Let's enemies use animated SV Battlers".
     
    Last edited by a moderator: Oct 29, 2015
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  18. Haydeos

    Haydeos The Dragon Veteran

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    ^erik seems to have found your problem. you may have installed it incorrectly.

    Just so I'm sure, cuz I messed up in a similar way, on the download page did you right click the "animatedSCEnemies.js" and save link as? cuz I did that and it's not the right file. You have to download the zip.
     
    Last edited by a moderator: Oct 29, 2015
    #58
  19. Korten12

    Korten12 Working on, The Border. :) Veteran

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    Yes, I don't think there is a way to modify enemy positions in the plugin, right?

    YEP_BattleEngineCore?
     
    #59
  20. erikmidnatt

    erikmidnatt Mercenary Wizard possessed by an Evil Spirit Veteran

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    right you don't get the same control of position you get with heroes. But at least with the reposition option they are lower on the screen and you could work something out in the troops editor. it just doesn't worth with animated enemy sprites.
     
    #60

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