Krystek_My

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Search "Yanfly's Animated SV Enemies".
 

Carl221

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I have that plugin installed already and even without the other SV enemy plugin it doesn't work either am I doing anything wrong with the way I have it setup or?
 

Carl221

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Search "Yanfly's Animated SV Enemies".
So i got it to work in another newly created game and went back to this and realised it doesnt seem to work in battle test but in game it works, any idea how come im getting this error i get its saying something about my mogweather plugin but i dont know whats the issue i turned the weathers off before the fight happens i also dont know what the other errors are
 

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Krystek_My

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@Carl221 It's not about Yanfly's plugin. I see in your error.png there are only problems with moghunter's stuffl. There is some problems with Weather_EX.
 

Carl221

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@Carl221 It's not about Yanfly's plugin. I see in your error.png there are only problems with moghunter's stuffl. There is some problems with Weather_EX.
I seem to have got it to work for now mog weather.ex had a setting that was interfering with yanflys sideview system that I had to turn off thx again tho!
 

glaphen

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I seem to have got it to work for now mog weather.ex had a setting that was interfering with yanflys sideview system that I had to turn off thx again tho!

Yanfly and weather do work together, I use them with over 150 plugins, put all Yanfly at the top of the list and it will work. If you want to use bind pictures to map and weather, use mogs version of pictures, it has that and more anyway.
 

Carl221

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Oh you awesome thank you will try that tomorrow after work!
 

Touchfuzzy

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Carl221, please avoid double posting, as it is against the forum rules. You can use the "Edit" function on your posts to add additional information you've forgotten or respond to multiple people. You can review our forum rules here. Thank you.

 

TheBarber1

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Hello, how can I download this script ? There is no download button...
 

Krystek_My

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I don't think any update from original author is coming, 'cause he's nowhere to be found. I think you need this for Dynamic Animation, but as Sunagawa said he tested 1.15 version of Animated Battlers
 

BreakerZero

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Is it possible for someone to analyze this plugin for any issues with battlers showing up as completely invisible? Particularly large, boss size battlers? This is on 1.16a, if not I'll roll back and patch the previous version so that it loads battlers into the game based on note data.

I don't give any (blank) with regard to the creator having left so long as I get this working for everything in my project, and I abandoned other implementations (in particular the Yanfly one) because of technical issues with my Xbox port relative to the necessary prerequisites.

Also, in terms of MZ use then perhaps someone can try running it through Project FOSSIL and see what happens. That or maybe see what the actual calls are for a native port if someone is up to the job.


EDIT: Turns out the scaling function is broken, however there is a patch in the plugin's GitHub (although you'll have to use Battler Scale: amount as the definition instead of what's stated in the discussion). For convenience purposes I'm going to link it here (along with a second patch for Yanfly users who may want something different from that variant).

EDIT 2: I checked the FOSSIL page for verification and someone already beat me to it. You can use the plugin with the FOSSIL code and there are no problems whatsoever.
 
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