Animated Enemies

Discussion in 'JS Plugin Releases (RMMV)' started by Rexal, Oct 28, 2015.

  1. TheAlphaRune

    TheAlphaRune Fledgling Indie Developer Veteran

    Messages:
    48
    Likes Received:
    4
    First Language:
    English
    Yeah that was the problem.  I downloaded the zip and tried it again and everything's working fine now.  Thanks guys.
     
    #61
    robroyman likes this.
  2. Karberus

    Karberus The other Victor Veteran

    Messages:
    67
    Likes Received:
    62
    Location:
    Orison
    First Language:
    Spanish
    I second this request, it would be perfect.

    Thanks in advance if you actually make it happen :)
     
    #62
  3. Rexal

    Rexal Digital Fuzzball Veteran

    Messages:
    141
    Likes Received:
    260
    Location:
    Washington, USA
    First Language:
    C#
    Primarily Uses:
    RMMV
    Glad to hear it's working now.

    So, I'm able to fix the issues with the Yanfly scripts by checking if you have those plugins enabled and disabling the conflicting functions in mine. That's more of a temporary solution, but it should be fine for now. I'll have an update that addresses those conflicts asap.

    EDIT - Except the Core Engine Flash Target bug. That didn't work. I'll probably have to talk to Yanfly about it since that's literally the only thing that makes it incompatible.
     
    Last edited by a moderator: Oct 29, 2015
    #63
    erikmidnatt likes this.
  4. erikmidnatt

    erikmidnatt Mercenary Wizard possessed by an Evil Spirit Veteran

    Messages:
    361
    Likes Received:
    89
    Location:
    Enrich Castle
    First Language:
    English
    Primarily Uses:
    RMMV
    thanks so much for all these day one updates.
     
    #64
  5. DarkSlayerEX

    DarkSlayerEX Veteran Veteran

    Messages:
    95
    Likes Received:
    9
    First Language:
    English
    I would like to request an ability to hopefully be able to change SV animated Enemy shadow sizes. Some enemies might be too small/big for a shadow as big as it is now.
     
    #65
    erikmidnatt likes this.
  6. erikmidnatt

    erikmidnatt Mercenary Wizard possessed by an Evil Spirit Veteran

    Messages:
    361
    Likes Received:
    89
    Location:
    Enrich Castle
    First Language:
    English
    Primarily Uses:
    RMMV
    I hear ya DarkslayerEX, but I wonder if that is separate solution/plugin from this, as non-enemies have the same issue.
     
    Last edited by a moderator: Oct 29, 2015
    #66
  7. Shaken_bacon

    Shaken_bacon Villager Member

    Messages:
    12
    Likes Received:
    0
    Location:
    Yukon, Canada
    First Language:
    English
    Cool! I wanted this so bad! Awesome. :)
     
    #67
  8. Kes

    Kes Global Moderators Global Mod

    Messages:
    20,945
    Likes Received:
    10,652
    First Language:
    English
    Primarily Uses:
    RMVXA
    @Darkslayer

    I don't want to derail the thread so I'll keep it brief. If this doesn't work it would be better to start a new thread than to try an sort it out here.

    You have to have the image 'Shadow' (or whatever it is, don't have MV here) so make it a blank image. That way the shadow will not show up. Then use Gimp or similar to edit in an appropriate shadow for each enemy.
     
    #68
    erikmidnatt likes this.
  9. erikmidnatt

    erikmidnatt Mercenary Wizard possessed by an Evil Spirit Veteran

    Messages:
    361
    Likes Received:
    89
    Location:
    Enrich Castle
    First Language:
    English
    Primarily Uses:
    RMMV
    in the system folder it is called shadow2. not sure what shadow 1 does, changing it did not show an affect in front or side view. But shadow2 manipulation did work for me. thank you kspj17
     
    #69
  10. Schade

    Schade "Treasure hunter" Veteran

    Messages:
    40
    Likes Received:
    13
    Location:
    Canada
    First Language:
    English
    Primarily Uses:
    N/A
    Thank you so much!  :D   :D   :D   :D   :D
     
    #70
  11. Korten12

    Korten12 Working on, The Border. :) Veteran

    Messages:
    175
    Likes Received:
    22
    First Language:
    English
    Is there anyway to go into the code of YEP_CoreEngine and change it to work better?

    The repositioning that is.
     
    Last edited by a moderator: Oct 29, 2015
    #71
  12. ConkerMich

    ConkerMich Veteran Veteran

    Messages:
    307
    Likes Received:
    162
    First Language:
    English
    Primarily Uses:
    N/A
    Awesome. Just awesome. 
     
    #72
  13. Flare Gear

    Flare Gear Veteran Veteran

    Messages:
    15
    Likes Received:
    23
    Location:
    Somewhere in Italy...
    First Language:
    Italian
    1. That's nice! BD ;) I've already tested it, and it's for my project!  ;)   :guffaw:   :guffaw:   :guffaw:  

    I'm looking forward to upgrades!
     
    #73
  14. PhoenixFire

    PhoenixFire Veteran Veteran

    Messages:
    34
    Likes Received:
    3
    First Language:
    English
    It's not working for me... Here's a screenshot of my enemy database. What's the problem?:

    [​IMG]
     
    #74
  15. Rexal

    Rexal Digital Fuzzball Veteran

    Messages:
    141
    Likes Received:
    260
    Location:
    Washington, USA
    First Language:
    C#
    Primarily Uses:
    RMMV
    Don't worry, I already fixed this this for the next version. Right now, I'm trying to find out why the enemies aren't clickable, then I'll go ahead and release the update.

    From what I can tell from this one screen, you need to have the enemy image's name be the same as the one in the sv_actors. Naming the enemy itself doesn't do anything in order allow you to use the same sprites for different enemies.

    It's either that or you downloaded the plugin wrong.
     
    Last edited by a moderator: Oct 29, 2015
    #75
  16. erikmidnatt

    erikmidnatt Mercenary Wizard possessed by an Evil Spirit Veteran

    Messages:
    361
    Likes Received:
    89
    Location:
    Enrich Castle
    First Language:
    English
    Primarily Uses:
    RMMV
    @PhoenixFire

    did you put the needed assets in the sv actors folder?
     
    Last edited by a moderator: Oct 29, 2015
    #76
  17. PhoenixFire

    PhoenixFire Veteran Veteran

    Messages:
    34
    Likes Received:
    3
    First Language:
    English
    Yes, I have put the proper images in the folder. Unless the .png extension is causing the issue, it's probably nothing to do with the issue.
     
    #77
  18. Rexal

    Rexal Digital Fuzzball Veteran

    Messages:
    141
    Likes Received:
    260
    Location:
    Washington, USA
    First Language:
    C#
    Primarily Uses:
    RMMV
    Did you download it via "Download Zip", or directly from github? The one on github itself adds a bunch of useless fluff that makes the script completely unable to be read by MV.
     
    #78
  19. PhoenixFire

    PhoenixFire Veteran Veteran

    Messages:
    34
    Likes Received:
    3
    First Language:
    English
    Ah, that was the issue. Thanks for the help.
     
    #79
  20. Rexal

    Rexal Digital Fuzzball Veteran

    Messages:
    141
    Likes Received:
    260
    Location:
    Washington, USA
    First Language:
    C#
    Primarily Uses:
    RMMV
    Update - 1.06!

    More compatible with Yanfly's scripts!

    Still has that annoying Flash Target bug!

    Clicking on the enemies still doesn't work!

    But everything else should! Hopefully...

    No problem. I'm going to go ahead and put a warning in the Git to hopefully prevent more people from running into this issue.

    EDIT - Apparently flinch wasn't fixed. I'll see what I can do to actually fix it.
     
    Last edited by a moderator: Oct 29, 2015
    #80
    erikmidnatt and djDarkX like this.

Share This Page